Not totally sure if it is relevant to post it there, but recently Tetsuya Takahashi did an interview on Iwata Asks about Xenoblade Chronicles 3DS :
http://iwataasks.nintendo.com/interviews/#/3ds/xenoblade-chronicles-3d/0/0
The part of the interview called "Burning bridges" (see the link below) compares Xenosaga and Xenoblade. The explanations about the experience of Monolith Soft and the story/gameplay equilibrium are rather interesting in my opinion :
http://iwataasks.nintendo.com/interviews/#/3ds/xenoblade-chronicles-3d/0/2
This interview is the cause of this article on Siliconera :
http://www.siliconera.com/2015/03/27/xenoblade-chronicles-was-developed-to-prove-a-point-after-xenosaga-failed/
http://iwataasks.nintendo.com/interviews/#/3ds/xenoblade-chronicles-3d/0/0
The part of the interview called "Burning bridges" (see the link below) compares Xenosaga and Xenoblade. The explanations about the experience of Monolith Soft and the story/gameplay equilibrium are rather interesting in my opinion :
http://iwataasks.nintendo.com/interviews/#/3ds/xenoblade-chronicles-3d/0/2
This interview is the cause of this article on Siliconera :
http://www.siliconera.com/2015/03/27/xenoblade-chronicles-was-developed-to-prove-a-point-after-xenosaga-failed/