==============================================================================
Since Final Fantasy X HD is about to be released and I'm playing FFX International right now,
why not make a database of this game? As always information will be added on the first post
and updates will be registered by date on the second post. So let's go!
Most of the technical data come from Japanese guides and Ultimania guides, but I added
some information that I collect while playing the game.
==============================================================================
Type: STR based rely on user STR, MAG based rely on user MAG and Special
Tgt: Target(s)
Timer: Time to execute commands, if needed.
AP: It is the raw attack power of the ability.
Bonus: It is the raw attack power of the ability after successful command. Tidus only.
Delay: Time needed for the character to act again after using the ability.
HTG: How to get the ability.
==============================================================================
Playable Character Data
==============================================================================
Tidus
Overdrive : Swordplay
Action: Hit the Cross button when the marker is right over the area in the center of the
large bar.
Note 1: None of tidus' overdrives can hit far away targets.
Note 2: All Tidus' overdrives can deal critical damage.
Spiral Cut
Type : Physical
Tgt : Single
Timer: 3 seconds
AP : 24
Bonus: 32
Delay : 3
HTG : Default
Slice & Dice
Type : Physical
Tgt : Multiple, random
Timer: 3 seconds
AP : 3 hits with 8 AP each
Bonus: 6 hits with 6 AP each.
Delay : 4
HTG : Use Tidus Overdrives 10 times.
Energy Rain
Type : Physical
Tgt : All targets
Timer: 3 seconds
AP : 20
Bonus: 26
Delay : 5
HTG : Use Tidus Overdrives 30 times.
Blitz Ace
Type : Physical
Tgt : Single target
Timer: 2 seconds
AP : 8 hits with 4 AP each.
Bonus: 8 hits with 4 AP each, one hit with 24 AP.
Delay : 7
HTG : Use Tidus Overdrives 80 times.
==============================================================================
Yuna
Overdrive : Grand Summon
Action: No
Yuna can summon any of her Aeons with their overdrive gauge full. If the aeon's overdrive gauge is already full, then they can use their overdrive twice.
==============================================================================
Auron
Overdrive : Bushido
Action: Press all the buttons that appear on the screen within the time limit for additional effects.
Note 1: All Auron's overdrives can deal critical damage.
Dragon Fang
Type : Physical
Tgt : All targets
Timer: 4 seconds
Com : Down, Left, Up, Right, L1, R1, Cross, Circle.
AP : 16
Bonus: 17, Inflict Delay (254%).
Delay : 5
HTG : Default
Shooting Star
Type : Physical
Tgt : Single Target
Timer: 4 seconds
Com : Triangle, Cross, Square, Circle, Left, Right, Circle.
AP : 24
Bonus: 24, Eject (254%).
Delay : 5
HTG : Find the Jecht sphere after fighting Spheremorph boss in Macalania.
Banishing Blade
Type : Physical
Tgt : Single Target
Timer: 4 seconds
Com : Down, Left, Up, Right, L1, R1, Cross, Circle.
AP : 28
Bonus: 28, Inflict Power Break, Armor Break, Magic Break and Mental Break (all 254%).
Delay : 6
HTG : Find three Jecht spheres located all over Spira.
Tornado
Type : Physical
Tgt : All targets
Timer: 3 seconds
Com : Circle, Right, R1, Left, L1, Triangle.
AP : 15
Bonus: 25 or 2 hits of 20 in International version.
Delay : 6
HTG : Find all ten jecht spheres, must defeat Dark Valefor to get one in Besaid.
Note 1: I advice you to backtrack all the way to Besaid after you defeat the Spherimorph boss in Macalania this way you can get Banishing Blade earlier and specially you can get the Jecht Sphere in Besaid. If you don't do that at that point, then the superboss Dark Valefor will be at the gate of the village and you have to defeat him before you enter the village.
Jecht Spheres Location:
1: Defeat the story boss Spherimorph in Macalania.
Soon.
==============================================================================
Kimahri
Overdrive : Ronso Rage
Action: no
Note 1: All Kimahri's damaging overdrives (except Self Destruct) can deal critical damage.
Note 3: All Kimahri's overdrive type listed as special magic are based on Kimahri's MAG and Ignore targets MDEF.
Jump
Type : Physical
Tgt : Single target
AP : 32
Delay : 3
HTG : Default.
Fire Breath
Type : Special magic/Fire
Tgt : All targets
AP : 24
Effect: Inflict massive MAG based Fire Elemental damage. Ignore targets MDEF.
Delay : 3
HTG : Dualhorn, Grendel.
Seed Cannon
Type : Physical
Tgt : Single target
AP : 33
Delay : 3
HTG : Grat
Self Destruct
Type : Fractional
Tgt : Single target
Dmg : Based on Kimahri maximum HP * 3.
Delay : 3
HTG : Bomb, Grenade
Note : Kimahri is ejected from battle after using this overdrive and will not return until the battle ends. You'll be forced to fight with only two party members in active party.
Thrust Kick
Type : Physical
Tgt : Single target
AP : 33
Effect:
Delay : 3
HTG :
Stone Breath
Type :
Tgt : All foes
Effect: Inflict STONE (254%)
Delay : 3
HTG : Basilisk
Aqua Breath
Type : Special magic/Water
Tgt : All targets
AP : 26
Effect: Inflict massive MAG based Water Elemental damage. Ignore targets MDEF.
Delay : 3
HTG : Chimera
Doom
Type :
Tgt : Single target
Delay : 3
HTG : Ghost
Note :
White Wind
Type : Magic healing
Tgt : All allies in active party
AP : 40
Delay : 3
HTG : Dark Flan, Spirit.
Bad Breath
Type : Negative status
Tgt : All foes
Effect: Inflict Sleep, Silence, Blind (all 10 turns) and Poison (100%).
Delay : 3
HTG : Malboro.
Mighty Guard
Type : Buff
Tgt : All allies in active party.
Effect: Buffs allies with Nullblaze, Nullshock, Nullfrost, Nulltide, Protect and Shell (254%)
Delay : 4
HTG : Behemoth,
Nova
Type : Special magic
Tgt : All Targets
AP : 70
Effect: Inflict massive MAG based non-elemental damage on all foes. Ignore targets MDEF.
Delay : 7
HTG : Omega Weapon, Nemesis.
==============================================================================
Wakka
Overdrive : Slot
Action : Press the Circle button to align the three simbols in the middle horizontal line.
Note 1: The timer to execute the command of any Wakka's OD is always 20 seconds.
Element Reels
Type : Physical/Elemental
Tgt : All targets
Com : Align three symbols of the same color to attack all targets with an elemental attack.
AP : 34
Delay : 3
HTG : Default.
Note 1: The color of the symbols represent their element:
Red is Fire element.
Yellow is Thunder lement.
Blue is water Element.
White is Ice element.
Note 2: If you align only two of the same Element symbols. You still get the elemental attack, but Wakka will hit one random target instead of all targets.
Attack Reels
Type : Physical
Tgt : Random targets
Com : Align the "Hit" symbols to attack random targets with 2~12 hits. In order to get 12 hits you must Align all "2 Hits" symbols.
AP : 10 AP each hit.
Delay : 3
HTG :
Note : The number of the symbols represent how much attacks will hit the targets:
1 Hit: Add one hit to the attack count.
2 Hit: Add two hits to the attack count.
Miss: Add no hit to the attack count.
Status Reels
Type : Physical/Status
Tgt : All targets
Com : Align 3 of the same symbols to inflict the desired status effect on all foes.
AP : 34
Delay : 3
HTG :
Note : Each symbol represent different type of status:
Poison skull : Negative status, inflict Sleep, Silence, Blind (all 3 turns) and Poison (254%)
Point Down : Parameter down, inflict Power Break, Armor Break, Magic Break and Mental Break (254%).
Hourglass : Slowdown, inflict Petrify and massive Delay (254%).
Auroch Reels
Type : Physical
Tgt : All targets
Com : Align all Auroch symbols to attack all foes with a massive physical non-elemetal attack.
AP : 72
Delay : 3
HTG :
Random Reels
Type : Physical
Tgt : Single target, random.
Timer: 4 seconds
AP : 32
Delay : 3
HTG : Wakka will perform this overdrive if you fail to align at least two of the same symbols when using Element reels, Status Reels and three symbols in Auroch Reels.
==============================================================================
Lulu
Overdrive : Fury
Action : Spin the Right Analogic Stick clockwise. starts with zero counter and maxes at 15, total of 16 spellcasting.
Level 1 elemental spells (Fire, Thunder, Water, Blizzard) Fury
Type : Magical
AP : 5
Delay : 5
Note : Each spell represent one element:
Fire : Deal Fire damage on one foe.
Thunder : Deal Thunder damage on one foe.
Water : Deal Water damage on one foe.
Blizzard : Deal Ice damage on one foe.
Level 2 elemental spells (Fira, Thundera, Watera, Blizzara) Fury
Type : Magical
AP : 10
Delay : 5
Note : Each spell represent one element:
Fira : Deal moderate Fire damage on one foe.
Thundera : Deal moderate Thunder damage on one foe.
Watera : Deal moderate Water damage on one foe.
Blizzara : Deal moderate Ice damage on one foe.
Level 3 elemental spells (Firiga, Thundaga, Waterga, Blizzaga) Fury
Type : Magical
AP : 18
Delay : 5
Note : Each spell represent one element:
Firiga : Deal massive Fire damage on one foe.
Thundaga : Deal massive Thunder damage on one foe.
Waterga : Deal massive Water damage on one foe.
Blizzaga : Deal massive Ice damage on one foe.
Bio fury
Type : Status
Effect : May inflict "Poison" in one target (80%)
Delay : 5
Gravity Fury
Type : Fractional
Effect : Reduce target's current HP by 1/8.
Delay : 5
Death Fury
Type : Status
Effect : May inflict "KO" in one target (80%).
Delay : 5
Drain Fury
Type : Magical
Effect : Damage the target's and recover the same amount of HP to the user.
AP : 9
Delay : 4
Osmose Fury
Type : Magical
Effect : Damage target's MP and recover the same amount of MP to the user.
AP : 4
Delay : 4
Flare Fury
Type : Magical
Effect : Deal massive non-elemental damage to one target.
AP : 22
Delay : 7
Ultima Fury
Type : Magical
Effect : Deal massive non-elemental damage to all targets.
AP : 26
Delay : 10
Note: Ultima Fury is Lulu's only OD that hit all the targets at the same time.
==============================================================================
Rikku
Overdrive : Mix
Action: No
E. mix: Mix made with items found the earliest possible in the game.
C. mix: Mix made with the cheapest & less time consuming items found in the game.
Note: Comb A1 only combines with items listed on Comb A2. Comb B1 only combines with Comb B2 and so on...
Ultra Potion
Type : Healing
Target: Active party
Effect : Recover all HP, up to 99999 HP.
E. mix : Potion + Potion
C. mix : Potion + Potion
Panacea
Type : Healing
Target: Active party
Effect : removes Sleep, Silence, Blind, Poison, Petrify, Slow, Berserk and Confuse.
E. mix : Antidote + Potion
C. mix : Antidote + Potion
Hyper Null-All
Type : Buff
Target: Active party
Effect : Buff party with Nullblaze, Nullshock, Nulltide, Nullfrost. Also add Cheer, Focus (5x).
E. mix : Musk + Musk
C. mix : Musk + Musk
Ultra Null-All
Type : Buff
Target: Active party
Effect : Buff party with Nullblaze, Nullshock, Nulltide, Nullfrost. Also add Cheer, Focus, Aim and Reflex (5x).
E. mix :
C. mix : Light Curtain + Stamina Spring
Blackhole
Type : Damage/Fractional
Target: All foes
Effect : Damage 15/16 of target's current HP. Foes immune to Gravity damage aren't affected.
E. mix :
C. mix : Amulet + Shadow Gem
Hot Spurs
Type : Buff
Target : Active party
Effect : Increase overdrive gauge increase rate by 50%. Stack with weapon abilities.
Comb A1: Elixer
Comb A2: Attribute Sphere to Accuracy Sphere, Clear Sphere to Warp Sphere.
Comb B1: Mega Phoenix
Comb B2: Stamina Tablet, Mana tablet, Stamina Tonic, Mana Tonic, Twin Stars, Three Stars
Comb C1: Three Stars
Comb C2: Fire Gem, Lightning Gem, Lightning Gem, Water Gem.
Comb D1: Supreme Gem
Comb D2: Friend Sphere, Teleport Sphere.
E. mix :
C. mix : Supreme Gem + Teleport Sphere
Eccentrick
Type : Buff
Target : Active party
Effect : Double overdrive gauge increase rate. Stack with weapon abilities.
Comb A1: Mana tablet, Stamina Tonic, Mana Tonic, Twin Stars, Three Stars, Amulet, Pendulum, Elixer, Megalixer.
Comb A2: Door to Tomorrow, Wings to Discovery, Glamber's Spirit, Underdog's Secret, Winning Formula.
Comb B1: Megalixer
Comb B2: Attribute Sphere to Accuracy Sphere, Clear Sphere to Warp Sphere, Door to Tomorrow to Winning Formula.
E. mix :
C. mix : Mana Tonic + Glamber's Spirit or Amulet + Amulet.
==============================================================================
Aeon Data
==============================================================================
Note: All aeons can break the HP limit and MP limit. They also have Libra.
Note: All aeons are immune to all status except Curse and Eject.
Note:You can control Valefor, Ifrit, Ixion, Shiva, Bahamut and Anima directly by chosing any command available for them. They can also access Shield, Boost and Dismiss commands.
==============================================================================
Valefor
Sonic Wings (Unique Ability)
Type : STR based and inflict Delay on any target that it's not immune to it.
Tgt : Single
AP : 8
Delay : 2
HTG : Default
Energy Ray (Overdrive)
Type : Special magic, Ignore target MDEF
Tgt : All targets
AP : 55
Delay : 8
HTG : Default
Energy Blast (Overdrive)
Type : Special magic, Ignore target MDEF
Tgt : All targets
AP : 75
Delay : 9
HTG : After getting Valefor in Besaid Temple, talk to a young girl in Besaid Village and inspect her dog to receive "something mangled and slobbery".
Note: Valefor will break the damage limit when you obtain Yuna's Nirvana and upgrade it with the Moon Crest.
==============================================================================
Ifrit
Meteor Strike (Unique Ability)
Type : STR based, ignore Protect and physical Immunity.
Tgt : Single
AP : 17
Delay : 4
HTG : Default
Hellfire (Overdrive)
Type : Special magic, FIRE elemental, ignore target MDEF
Tgt : All targets
AP : 58
Delay : 8
HTG : Default
Note: Ifrit will break the damage limit when you obtain Wakka's World Champion and upgrade it with the Jupiter Crest.
==============================================================================
Ixion
Aerospark (Unique Ability)
Type : STR based, Dispels Nullblaze, Nullshock, Nulltide, Nullfrost, Shell, Protect, Reflect, Haste and Regen.
Tgt : Single
AP : 16
Delay : 4
HTG : Default
Thor's Hammer (Overdrive)
Type : Special magic, THUNDER elemental, ignore target MDEF
Tgt : All targets
AP : 60
Delay : 8
HTG : Default
Note: Ixion will break the damage limit when you obtain Kimahri's Spirit Lance and upgrade it with the Saturn Crest.
==============================================================================
Shiva
Heavenly Strike (Unique Ability)
Type : STR based and inflict Threaten (rate of 100) .
Tgt : Single
AP : 17
Delay : 4
HTG : Default
Diamond Dust (Overdrive)
Type : Special magic, ICE elemental, ignore target MDEF
Tgt : All targets
AP : 60
Delay : 8
HTG : Default
Note: Shiva will break the damage limit when you obtain Lulu's Onion Knight and upgrade it with the Venus Crest.
==============================================================================
Bahamut
Impulse (Unique Ability)
Type : STR based.
Tgt : All targets
AP : 16
Delay : 6
HTG : Default
Megaflare (Overdrive)
Type : Special magic, non-elemental, ignore target MDEF
Tgt : All targets
AP : 72
Delay : 8
HTG : Default
Note: Bahamut will break the damage limit by default.
==============================================================================
Yojimbo
Daigoro (Unique Ability)
Type : STR based
Tgt : Single
AP : 10
Delay : 3
HTG : Default
Kozuka (Unique Ability)
Type : STR based
Tgt : Single
AP : 13
Delay : 3
HTG : Default
Wakizashi (Unique Ability)
Type : STR based
Tgt : Single
AP : 18
Delay : 3
HTG : Default
Wakizashi (Unique Ability)
Type : STR based
Tgt : Multiple
AP : 18
Delay : 3
HTG : Default
Zanmato
Type : Instant Death, ignore death protection
Tgt : Single
AP : N/A
Delay : 8
HTG : Default
Note: Yojimbo will break the damage limit when you obtain Auron's Masamune and upgrade it with the Mars Crest.
==============================================================================
Anima
Pain (Unique Ability)
Type : Special magic, inflict DEATH (rate of 100), ignore target's MDEF.
Tgt : All targets
AP : 20
Delay : 6
HTG : Default
Oblivion (Overdrive)
Type : STR based, non-elemental
Tgt : All targets
AP : 16 hits of 4 AP each.
Delay : 8
HTG : Default
Note: Anima will break the damage limit by default.
==============================================================================
Magus Sisters
Razzia (Sandy's unique Ability)
Type : Special magic, ignore target's MDEF
Tgt : Single
AP : 21
Delay : 5
HTG : Default
Camisade (Cindy's unique Ability)
Type : Special magic, ignore target's MDEF
Tgt : Single
AP : 21
Delay : 5
HTG : Default
Passado (Cindy's unique Ability)
Type : STR based
Tgt : Single
AP : 15 hits of 2 AP each
Delay : 5
HTG : Default
Delta Attack (Overdrive)
Type : STR based, non-elemental
Tgt : All targets
AP : 6 hits of 10 AP each.
Delay : 8
HTG : Default
Note : Can deal critical damage
Note: Magus Sisters will break the damage limit by default.
Feeeewwww! That's tiring! It's a long way to go, but I'm sure I can complete it until the
release of the HD edition.
Since Final Fantasy X HD is about to be released and I'm playing FFX International right now,
why not make a database of this game? As always information will be added on the first post
and updates will be registered by date on the second post. So let's go!
Most of the technical data come from Japanese guides and Ultimania guides, but I added
some information that I collect while playing the game.
==============================================================================
Type: STR based rely on user STR, MAG based rely on user MAG and Special
Tgt: Target(s)
Timer: Time to execute commands, if needed.
AP: It is the raw attack power of the ability.
Bonus: It is the raw attack power of the ability after successful command. Tidus only.
Delay: Time needed for the character to act again after using the ability.
HTG: How to get the ability.
==============================================================================
Playable Character Data
==============================================================================
Tidus
Overdrive : Swordplay
Action: Hit the Cross button when the marker is right over the area in the center of the
large bar.
Note 1: None of tidus' overdrives can hit far away targets.
Note 2: All Tidus' overdrives can deal critical damage.
Spiral Cut
Type : Physical
Tgt : Single
Timer: 3 seconds
AP : 24
Bonus: 32
Delay : 3
HTG : Default
Default overdrive, useful at the start of the game.
Slice & Dice
Type : Physical
Tgt : Multiple, random
Timer: 3 seconds
AP : 3 hits with 8 AP each
Bonus: 6 hits with 6 AP each.
Delay : 4
HTG : Use Tidus Overdrives 10 times.
Slice & Dice is Tidus' best overdrive. It can output damage of Blitz Ace on targets with high DEF and have almost as half of the delay that Blitz Ace have. The only downside is that if there are multiple targets, the attacks will be random.
Energy Rain
Type : Physical
Tgt : All targets
Timer: 3 seconds
AP : 20
Bonus: 26
Delay : 5
HTG : Use Tidus Overdrives 30 times.
I don't have much to say about Energy Rain except that is a good all targets non-elemental overdrive with a high delay.
Blitz Ace
Type : Physical
Tgt : Single target
Timer: 2 seconds
AP : 8 hits with 4 AP each.
Bonus: 8 hits with 4 AP each, one hit with 24 AP.
Delay : 7
HTG : Use Tidus Overdrives 80 times.
The first eight hits deal low damage while the last one, which can miss if you don't hit the spot in time, deal great damage. Blitz Ace have the 2nd biggest delay among all overdrives.
==============================================================================
Yuna
Overdrive : Grand Summon
Action: No
Yuna can summon any of her Aeons with their overdrive gauge full. If the aeon's overdrive gauge is already full, then they can use their overdrive twice.
==============================================================================
Auron
Overdrive : Bushido
Action: Press all the buttons that appear on the screen within the time limit for additional effects.
Note 1: All Auron's overdrives can deal critical damage.
Dragon Fang
Type : Physical
Tgt : All targets
Timer: 4 seconds
Com : Down, Left, Up, Right, L1, R1, Cross, Circle.
AP : 16
Bonus: 17, Inflict Delay (254%).
Delay : 5
HTG : Default
Dragon Fang is a great overdrive! If you do the commands it'll deal delay damage on any surviving foe. At the end of the game when combined with Masamune's First Strike and Triple Overdrive and Auron high STR, it'll instantly end almost any non-monster arena battle. Unfortunately it loses it usefulness in monster arena because the monsters in there are immune to delay.
Shooting Star
Type : Physical
Tgt : Single Target
Timer: 4 seconds
Com : Triangle, Cross, Square, Circle, Left, Right, Circle.
AP : 24
Bonus: 24, Eject (254%).
Delay : 5
HTG : Find the Jecht sphere after fighting Spheremorph boss in Macalania.
I personally love this one because if you do the command right it'll Eject the target of the battle as long as the target is not immune to eject. Useful against some of the most annoying and powerful enemies such as Malboro, Mimic, Great Malboro and others.
Banishing Blade
Type : Physical
Tgt : Single Target
Timer: 4 seconds
Com : Down, Left, Up, Right, L1, R1, Cross, Circle.
AP : 28
Bonus: 28, Inflict Power Break, Armor Break, Magic Break and Mental Break (all 254%).
Delay : 6
HTG : Find three Jecht spheres located all over Spira.
Banishing Blade is one of my favorites! If you do the commands right it'll inflict all four breaks on any foe that is not completely immune to these! Even on some fiends of the monster arena! Extremely needed to farm some "parameter" spheres, specially STR Sphere.
Tornado
Type : Physical
Tgt : All targets
Timer: 3 seconds
Com : Circle, Right, R1, Left, L1, Triangle.
AP : 15
Bonus: 25 or 2 hits of 20 in International version.
Delay : 6
HTG : Find all ten jecht spheres, must defeat Dark Valefor to get one in Besaid.
The only good thing is that it hits all targets and in the international version, if you do the commands right, it'll hit a second time. Nothing special.
Note 1: I advice you to backtrack all the way to Besaid after you defeat the Spherimorph boss in Macalania this way you can get Banishing Blade earlier and specially you can get the Jecht Sphere in Besaid. If you don't do that at that point, then the superboss Dark Valefor will be at the gate of the village and you have to defeat him before you enter the village.
Jecht Spheres Location:
1: Defeat the story boss Spherimorph in Macalania.
Soon.
==============================================================================
Kimahri
Overdrive : Ronso Rage
Action: no
Note 1: All Kimahri's damaging overdrives (except Self Destruct) can deal critical damage.
Note 3: All Kimahri's overdrive type listed as special magic are based on Kimahri's MAG and Ignore targets MDEF.
Jump
Type : Physical
Tgt : Single target
AP : 32
Delay : 3
HTG : Default.
Default overdrive.
Fire Breath
Type : Special magic/Fire
Tgt : All targets
AP : 24
Effect: Inflict massive MAG based Fire Elemental damage. Ignore targets MDEF.
Delay : 3
HTG : Dualhorn, Grendel.
Can be useful even post-game.
Seed Cannon
Type : Physical
Tgt : Single target
AP : 33
Delay : 3
HTG : Grat
I didn't noticed anything special about this one.
Self Destruct
Type : Fractional
Tgt : Single target
Dmg : Based on Kimahri maximum HP * 3.
Delay : 3
HTG : Bomb, Grenade
Note : Kimahri is ejected from battle after using this overdrive and will not return until the battle ends. You'll be forced to fight with only two party members in active party.
The most useless overdrive ever.
Thrust Kick
Type : Physical
Tgt : Single target
AP : 33
Effect:
Delay : 3
HTG :
Another useless overdrive.
Stone Breath
Type :
Tgt : All foes
Effect: Inflict STONE (254%)
Delay : 3
HTG : Basilisk
This overdrive turn any foe that is not completely Immune to petrify into stone and shatter them into pieces. Unfortunately this prevent you from getting overkill. Its a great way to end battles quick.
Aqua Breath
Type : Special magic/Water
Tgt : All targets
AP : 26
Effect: Inflict massive MAG based Water Elemental damage. Ignore targets MDEF.
Delay : 3
HTG : Chimera
I found it less useful than Firebreath, but still great if Kimahri's MAG is high
Doom
Type :
Tgt : Single target
Delay : 3
HTG : Ghost
Note :
I never found this Ooverdrive any useful even though almost any enemy is vulnerable to it. The countdown vary on the target, more powerful foes will have higher countdown.
White Wind
Type : Magic healing
Tgt : All allies in active party
AP : 40
Delay : 3
HTG : Dark Flan, Spirit.
Another overdrive that is not useful at all because of the healing mechanics. Its best to use healing spells or Rikku healing overdrives.
Bad Breath
Type : Negative status
Tgt : All foes
Effect: Inflict Sleep, Silence, Blind (all 10 turns) and Poison (100%).
Delay : 3
HTG : Malboro.
This overdrive is somewhat useful in the main game because it almost completely seals targets offensive options and deal damage overtime.
Mighty Guard
Type : Buff
Tgt : All allies in active party.
Effect: Buffs allies with Nullblaze, Nullshock, Nullfrost, Nulltide, Protect and Shell (254%)
Delay : 4
HTG : Behemoth,
This overdrive can be useful even on monster arena or against some dark aeons.
Nova
Type : Special magic
Tgt : All Targets
AP : 70
Effect: Inflict massive MAG based non-elemental damage on all foes. Ignore targets MDEF.
Delay : 7
HTG : Omega Weapon, Nemesis.
Nova has the potential to be the most powerful of all overdrives in the game, but is limited by the damage limit. Nova is so powerful that it can deal 99999 damage when his MAG is 95 or 73 if it happens to deal critical damage!.
==============================================================================
Wakka
Overdrive : Slot
Action : Press the Circle button to align the three simbols in the middle horizontal line.
Note 1: The timer to execute the command of any Wakka's OD is always 20 seconds.
Element Reels
Type : Physical/Elemental
Tgt : All targets
Com : Align three symbols of the same color to attack all targets with an elemental attack.
AP : 34
Delay : 3
HTG : Default.
Note 1: The color of the symbols represent their element:
Red is Fire element.
Yellow is Thunder lement.
Blue is water Element.
White is Ice element.
Note 2: If you align only two of the same Element symbols. You still get the elemental attack, but Wakka will hit one random target instead of all targets.
Useful on main game, become useless in the optinal part of the game.
Attack Reels
Type : Physical
Tgt : Random targets
Com : Align the "Hit" symbols to attack random targets with 2~12 hits. In order to get 12 hits you must Align all "2 Hits" symbols.
AP : 10 AP each hit.
Delay : 3
HTG :
Note : The number of the symbols represent how much attacks will hit the targets:
1 Hit: Add one hit to the attack count.
2 Hit: Add two hits to the attack count.
Miss: Add no hit to the attack count.
It's the most damaging overdrive in the game. Even if you don't like playing Blitzball (one of this person favorite mini-games in FF series) you should try to get Attack Reels. Believe me, it is worthy!
Status Reels
Type : Physical/Status
Tgt : All targets
Com : Align 3 of the same symbols to inflict the desired status effect on all foes.
AP : 34
Delay : 3
HTG :
Note : Each symbol represent different type of status:
Poison skull : Negative status, inflict Sleep, Silence, Blind (all 3 turns) and Poison (254%)
Point Down : Parameter down, inflict Power Break, Armor Break, Magic Break and Mental Break (254%).
Hourglass : Slowdown, inflict Petrify and massive Delay (254%).
Somewhat useful on main game.
Auroch Reels
Type : Physical
Tgt : All targets
Com : Align all Auroch symbols to attack all foes with a massive physical non-elemetal attack.
AP : 72
Delay : 3
HTG :
Not useful at all. Mostly because you won't be seeing it in the main game and it's completely outshined by Attack Reels in the optional battles.
Random Reels
Type : Physical
Tgt : Single target, random.
Timer: 4 seconds
AP : 32
Delay : 3
HTG : Wakka will perform this overdrive if you fail to align at least two of the same symbols when using Element reels, Status Reels and three symbols in Auroch Reels.
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Lulu
Overdrive : Fury
Action : Spin the Right Analogic Stick clockwise. starts with zero counter and maxes at 15, total of 16 spellcasting.
Level 1 elemental spells (Fire, Thunder, Water, Blizzard) Fury
Type : Magical
AP : 5
Delay : 5
Note : Each spell represent one element:
Fire : Deal Fire damage on one foe.
Thunder : Deal Thunder damage on one foe.
Water : Deal Water damage on one foe.
Blizzard : Deal Ice damage on one foe.
Level 2 elemental spells (Fira, Thundera, Watera, Blizzara) Fury
Type : Magical
AP : 10
Delay : 5
Note : Each spell represent one element:
Fira : Deal moderate Fire damage on one foe.
Thundera : Deal moderate Thunder damage on one foe.
Watera : Deal moderate Water damage on one foe.
Blizzara : Deal moderate Ice damage on one foe.
Level 3 elemental spells (Firiga, Thundaga, Waterga, Blizzaga) Fury
Type : Magical
AP : 18
Delay : 5
Note : Each spell represent one element:
Firiga : Deal massive Fire damage on one foe.
Thundaga : Deal massive Thunder damage on one foe.
Waterga : Deal massive Water damage on one foe.
Blizzaga : Deal massive Ice damage on one foe.
Bio fury
Type : Status
Effect : May inflict "Poison" in one target (80%)
Delay : 5
Gravity Fury
Type : Fractional
Effect : Reduce target's current HP by 1/8.
Delay : 5
Death Fury
Type : Status
Effect : May inflict "KO" in one target (80%).
Delay : 5
Drain Fury
Type : Magical
Effect : Damage the target's and recover the same amount of HP to the user.
AP : 9
Delay : 4
Osmose Fury
Type : Magical
Effect : Damage target's MP and recover the same amount of MP to the user.
AP : 4
Delay : 4
Flare Fury
Type : Magical
Effect : Deal massive non-elemental damage to one target.
AP : 22
Delay : 7
Ultima Fury
Type : Magical
Effect : Deal massive non-elemental damage to all targets.
AP : 26
Delay : 10
Note: Ultima Fury is Lulu's only OD that hit all the targets at the same time.
The spells cast in this overdrive are weaker than the normal spells and the delay time is much larger, in case of Ultima the delay is the biggest of all overdrives. It's a good overdrive at the start of the game, but as you progress it'll lose it's usefulness
==============================================================================
Rikku
Overdrive : Mix
Action: No
E. mix: Mix made with items found the earliest possible in the game.
C. mix: Mix made with the cheapest & less time consuming items found in the game.
Note: Comb A1 only combines with items listed on Comb A2. Comb B1 only combines with Comb B2 and so on...
Ultra Potion
Type : Healing
Target: Active party
Effect : Recover all HP, up to 99999 HP.
E. mix : Potion + Potion
C. mix : Potion + Potion
Panacea
Type : Healing
Target: Active party
Effect : removes Sleep, Silence, Blind, Poison, Petrify, Slow, Berserk and Confuse.
E. mix : Antidote + Potion
C. mix : Antidote + Potion
Hyper Null-All
Type : Buff
Target: Active party
Effect : Buff party with Nullblaze, Nullshock, Nulltide, Nullfrost. Also add Cheer, Focus (5x).
E. mix : Musk + Musk
C. mix : Musk + Musk
Ultra Null-All
Type : Buff
Target: Active party
Effect : Buff party with Nullblaze, Nullshock, Nulltide, Nullfrost. Also add Cheer, Focus, Aim and Reflex (5x).
E. mix :
C. mix : Light Curtain + Stamina Spring
Blackhole
Type : Damage/Fractional
Target: All foes
Effect : Damage 15/16 of target's current HP. Foes immune to Gravity damage aren't affected.
E. mix :
C. mix : Amulet + Shadow Gem
Hot Spurs
Type : Buff
Target : Active party
Effect : Increase overdrive gauge increase rate by 50%. Stack with weapon abilities.
Comb A1: Elixer
Comb A2: Attribute Sphere to Accuracy Sphere, Clear Sphere to Warp Sphere.
Comb B1: Mega Phoenix
Comb B2: Stamina Tablet, Mana tablet, Stamina Tonic, Mana Tonic, Twin Stars, Three Stars
Comb C1: Three Stars
Comb C2: Fire Gem, Lightning Gem, Lightning Gem, Water Gem.
Comb D1: Supreme Gem
Comb D2: Friend Sphere, Teleport Sphere.
E. mix :
C. mix : Supreme Gem + Teleport Sphere
Eccentrick
Type : Buff
Target : Active party
Effect : Double overdrive gauge increase rate. Stack with weapon abilities.
Comb A1: Mana tablet, Stamina Tonic, Mana Tonic, Twin Stars, Three Stars, Amulet, Pendulum, Elixer, Megalixer.
Comb A2: Door to Tomorrow, Wings to Discovery, Glamber's Spirit, Underdog's Secret, Winning Formula.
Comb B1: Megalixer
Comb B2: Attribute Sphere to Accuracy Sphere, Clear Sphere to Warp Sphere, Door to Tomorrow to Winning Formula.
E. mix :
C. mix : Mana Tonic + Glamber's Spirit or Amulet + Amulet.
Rikku's ODs are divided in four categories;
Elemental damage, non-elemental damage, healing and support. Elemental and non-elemental damage are useful mostly in the main game and loses its effectiveness on the monster arena and against the dark aeons. However the healing and support are extremely useful on any part of the game, specially post-game.
==============================================================================
Aeon Data
==============================================================================
Note: All aeons can break the HP limit and MP limit. They also have Libra.
Note: All aeons are immune to all status except Curse and Eject.
Note:You can control Valefor, Ifrit, Ixion, Shiva, Bahamut and Anima directly by chosing any command available for them. They can also access Shield, Boost and Dismiss commands.
==============================================================================
Valefor
Sonic Wings (Unique Ability)
Type : STR based and inflict Delay on any target that it's not immune to it.
Tgt : Single
AP : 8
Delay : 2
HTG : Default
Energy Ray (Overdrive)
Type : Special magic, Ignore target MDEF
Tgt : All targets
AP : 55
Delay : 8
HTG : Default
Energy Blast (Overdrive)
Type : Special magic, Ignore target MDEF
Tgt : All targets
AP : 75
Delay : 9
HTG : After getting Valefor in Besaid Temple, talk to a young girl in Besaid Village and inspect her dog to receive "something mangled and slobbery".
Note: Valefor will break the damage limit when you obtain Yuna's Nirvana and upgrade it with the Moon Crest.
==============================================================================
Ifrit
Meteor Strike (Unique Ability)
Type : STR based, ignore Protect and physical Immunity.
Tgt : Single
AP : 17
Delay : 4
HTG : Default
Hellfire (Overdrive)
Type : Special magic, FIRE elemental, ignore target MDEF
Tgt : All targets
AP : 58
Delay : 8
HTG : Default
Note: Ifrit will break the damage limit when you obtain Wakka's World Champion and upgrade it with the Jupiter Crest.
==============================================================================
Ixion
Aerospark (Unique Ability)
Type : STR based, Dispels Nullblaze, Nullshock, Nulltide, Nullfrost, Shell, Protect, Reflect, Haste and Regen.
Tgt : Single
AP : 16
Delay : 4
HTG : Default
Thor's Hammer (Overdrive)
Type : Special magic, THUNDER elemental, ignore target MDEF
Tgt : All targets
AP : 60
Delay : 8
HTG : Default
Note: Ixion will break the damage limit when you obtain Kimahri's Spirit Lance and upgrade it with the Saturn Crest.
==============================================================================
Shiva
Heavenly Strike (Unique Ability)
Type : STR based and inflict Threaten (rate of 100) .
Tgt : Single
AP : 17
Delay : 4
HTG : Default
Diamond Dust (Overdrive)
Type : Special magic, ICE elemental, ignore target MDEF
Tgt : All targets
AP : 60
Delay : 8
HTG : Default
Note: Shiva will break the damage limit when you obtain Lulu's Onion Knight and upgrade it with the Venus Crest.
==============================================================================
Bahamut
Impulse (Unique Ability)
Type : STR based.
Tgt : All targets
AP : 16
Delay : 6
HTG : Default
Megaflare (Overdrive)
Type : Special magic, non-elemental, ignore target MDEF
Tgt : All targets
AP : 72
Delay : 8
HTG : Default
Note: Bahamut will break the damage limit by default.
==============================================================================
Yojimbo
Daigoro (Unique Ability)
Type : STR based
Tgt : Single
AP : 10
Delay : 3
HTG : Default
Kozuka (Unique Ability)
Type : STR based
Tgt : Single
AP : 13
Delay : 3
HTG : Default
Wakizashi (Unique Ability)
Type : STR based
Tgt : Single
AP : 18
Delay : 3
HTG : Default
Wakizashi (Unique Ability)
Type : STR based
Tgt : Multiple
AP : 18
Delay : 3
HTG : Default
Zanmato
Type : Instant Death, ignore death protection
Tgt : Single
AP : N/A
Delay : 8
HTG : Default
Note: Yojimbo will break the damage limit when you obtain Auron's Masamune and upgrade it with the Mars Crest.
==============================================================================
Anima
Pain (Unique Ability)
Type : Special magic, inflict DEATH (rate of 100), ignore target's MDEF.
Tgt : All targets
AP : 20
Delay : 6
HTG : Default
Oblivion (Overdrive)
Type : STR based, non-elemental
Tgt : All targets
AP : 16 hits of 4 AP each.
Delay : 8
HTG : Default
Note: Anima will break the damage limit by default.
==============================================================================
Magus Sisters
Razzia (Sandy's unique Ability)
Type : Special magic, ignore target's MDEF
Tgt : Single
AP : 21
Delay : 5
HTG : Default
Camisade (Cindy's unique Ability)
Type : Special magic, ignore target's MDEF
Tgt : Single
AP : 21
Delay : 5
HTG : Default
Passado (Cindy's unique Ability)
Type : STR based
Tgt : Single
AP : 15 hits of 2 AP each
Delay : 5
HTG : Default
Delta Attack (Overdrive)
Type : STR based, non-elemental
Tgt : All targets
AP : 6 hits of 10 AP each.
Delay : 8
HTG : Default
Note : Can deal critical damage
Note: Magus Sisters will break the damage limit by default.
Feeeewwww! That's tiring! It's a long way to go, but I'm sure I can complete it until the
release of the HD edition.
Last edited by RED ODA on Thu Jan 29, 2015 8:02 pm; edited 18 times in total