I'm new on this forum and gettting more and more interested in all X'related infos.
Hello and welcome, OptimusDark.
OptimusDark wrote:- Monolith SW is very bad at marketing matters
Sorry if it annoys you but Monolith never seemed too brilliant at marketing (maybe because it's not their call though *Namco and Square were responsible for that previously I guess*, idk) but Nintendo is worse. You have to read what Iwata says. It feels like he's a bit out of touch with the market. He's trying but... gosh...
OptimusDark wrote:- "Oh my god there will be an Online experience in the game"
The main worry is that the game would be revealed to be a MMORPG actually. With the few lackluster trailers we got, Takahashi's change of philosophy when it comes to gaming (he's really more interested now in building big worlds that players can get lost into and interact and it would not be surprising at this point to see him go down the MMORPG road actually... if not with this game, with future ones)... it's not hard to have worries. I know that I would not be interested in a MMORPG myself and some other jRPG/Xeno fans feel the same (you too it seems). To be honest, I'm hardly interested in multiplayer mode either... I don't know if it's habit but I never touch the multiplayer mode in PS3 games.
OptimusDark wrote:- Hypothetical comparison with "western" RPG (Bethesda and co.)
You can't escape the comparaison when Takahashi himself is inspired by Bethesda (and wRPG in general) nowadays and would like Monolith to get as popular. I actually love the Elder Scrolls series... but it's mainly for the lore (and Xenoblade was kinda weak for that *the concept of 2 giants mechs as worlds was crazy and original and it helped making up for the weak lore but "X" probably won't have this*... I hope "X" will have tons of stuff to learn about the world). But we all know they're very imperfect (and, thankfully, moddable) open world games.
OptimusDark wrote:Bigger licence are not treated better (like MK8 or SSB) and will probably sell a lot (more). A triple A game licence must spend around 30% of his budget in marketing materials. This huge budget (several millions $) is not used to enhanced the gaming experience, but allows only a better spread of the licence.
Oh, I doubt Mario and Zelda are treated worse than the other licenses Nintendo owns, like Xenoblade/X. Those games represent Nintendo just like FF represents Square. Nintendo will always bet on those more than Takahashi's games. But I get what you mean about the budget used for marketing instead of game quality.
OptimusDark wrote:- Online experiences has became a mandatory features for a large next gen console userbase. You've got to see the solo campagn of COD Ghost that last only few hours. 90% of this licence's buyer play online. If it can helps Monolith to sell some additional copy of the game to support the dev and raise the chance for a future development (sequel/prequel in X universe), it's not a pb. I must precise that I Hate online gaming.
I get that. The worry is more about getting a MMORPG though. Like I said, the fact that Takahashi has changed quite a bit since his Xenosaga/Gears days only make it more worrying. I can stand a multiplayer option only if I'm not required to play online to finish the game. Like you, I can say I don't enjoy online gaming.
OptimusDark wrote:- I agree with someone in this post who stated that there is no wester/easter RPG, but more "storyline driven"/other.
Takahashi said something similar... something about being frustrated with the WRPG/jRPG labels.
OptimusDark wrote:I, personally don't care if X is a Xeno-blade/Gears/Saga prequel/sequel/other dimensionnal world. The most important is the quality of the game and the experience it gives the players.
OptimusDark wrote:The strategy with "Xenogears : origins" or "Xenoworld" or "Xsomethingelse" is, from my point a view, a result of their past failures (xenosaga was ended after ep 3 though 6 episodes were planned in the first place). They are simply doing their game as today's gaming standard, because the userbase is constantly evolving and younger players didn't have the chance to play a psone and xenogears; not to mention xenosaga that hasn't been released in Europe at all...
I think you partly right. But it makes me a bit sad because the "new Xeno" will probably has basically less and less in common with the old Xeno that I fell in love with. If only Monolith/Nintendo didn't use the "Xeno" prefix and Xenogears/Saga iconic stuff to attract the old crowd...
It's annoying because it's not truly sincere (at least Xenosaga was first planned as Xenogears Episode 1 which make the games feel legit more like part of the same series... even if they technically aren't). It's lying about what your games are about. Even since I played Soma Bringer, I felt Monolith had left their old games behind. And yet, they still use Xeno imageries and tropes (partly because I think Takahashi is 1. still nostalgic of his old works even if he feels he can't go back to them, not as his old self anyway and especially 2. he's stuck as a writer and can only reuse old material and simplify them for the masses *because appealing to masses = popularity*... I'm not bashing here, it's what Takahashi wants for his games, he said it... to appeal to more people/be popular).
And then, some people will say Xenogears and Saga are dead and no one is interested in them anymore. Then why the gratuitous reuse of old Xeno symbols then ? Because it creates hype apparently, actually proving those people wrong.
OptimusDark wrote:We'd, all, like to see a prequel or sequel of what we already know (Xenosaga/Gears); but Hey, wouldn't be cool to see something else ? not better or worse than other X game, but just different... New story, new characters, new philosophy, but still with the quality we liked on other X project (story, atmosphere, chara design etc.).
Yes, I actually do. Very much. I want different. But Takahashi will have to lose the "Xeno" name/image and old tropes for that to happen.
OptimusDark wrote:All this words to conclude by "wait and see" and do not transform your impatience into anger...
I'm not exactly angry at their new game. Just cautious (and a bit irritated by the Xenogears imagery) but if it's a good game, I'll happily play it. Just like I played Xenoblade, with the simple desire to explore a big world and no real expectation in mind concerning the rest. That's the way I approached Skyrim as well (it's my first wRPG too). It doesn't mean I don't criticize them (au contraire). But it's easier for me not to criticize Bethesda the way I would Monolith because I don't have a gaming love affair with them since their early days. Some people keep whining about Skyrim's overall "casualness"/simplification for the masses and they mostly started with Morrowind. Skyrim is my first so I didn't see or mind that. It's very much like old Gears/Saga fans recognizing Blade's weaker plot/characters (also done for the masses... Shulk himself was basically Takahashi's test subject for "a protagonist everyone would like"... it's nice of him but there is a risk with that... like making your protag kinda boring *and Shulk is one of the most boring party member when you look at it, with Sharla maybe*... but really, at the end of the day, you can't please everybody, you just can't) compared to the old games while people who only know Blade will likely find the plot really great/fantastic (to be fair, it's not a bad plot for a jRPG, but it's less impactful and worth discussing years later than Gears and Saga for sure).
Maybe not soon because I would need to buy a WIIU and I don't want to buy a console for one game only (well 2, okay... The Wonderful 101 seems crazy enough for my tastes... but I don't care for anything Mario, I'm not fond of Bayonetta *I don't like DMC either, it's the juvenile atmosphere, it puts me off*, I'm not interested in anything Zelda on the WIIU either for now... I'll wait I think).
Anyway, fingers crossed for actually meaty news at E3.