by RadicalDreamer Tue Apr 28, 2015 10:34 am
One thing is bothering me though.
I applaud Monolith for improving the sidequests. However, I'm a bit worried to hear how much there are in the game compared to the first Xenoblade. About the same number, according to the interview. However, Xenoblade X is 5 times bigger than the first Xenoblade. I'm a bit worried it might lead to the world being way too big compared to the content (a huge issue I had with Soma Bringer). I've seen someone having followed the streams and commenting on this. Saying he was reminded of how empty Skyrim could feel too at times (sigh... imagine if Xenoblade X was playable on PC, maybe a mod community would emerge and continuously create wonderful additions for free, like the Skyrim's community *people managed to play and mod the first Xenoblade on PC, mostly for graphical reasons... but I wonder if such a thing is even possible with Xenoblade X, considering the use of the gamepad and stuff*). On the other hand, the interview talked about the world being divided into hexagons (which is a good idea, both for the developers and the players) and the team having worked hard on the world. I guess I have to trust in the quests improvement. Maybe they are longer and meatier (well, the latter is a given).
Oh yeah, and Monolith announced DLCs. HIDDEN BECAUSE IT IS RELATED TO CONTENT BUT NOT TO THE INTERVIEW, NO SPOILER
- Spoiler:
4 new characters (with corresponding new Dolls/Skells/whatever you want to name the mechs) with new questlines (around 30 in total, apparently). Price should be around 20$ for the 4 characters (being 5$ each).
I like most of their designs. The female character looks cute. The one with glasses looks like a male Bayonetta (awful looking characters/designs, my ass). And we have a guy who looks like Albedo, ahah. Not a big fan of the bald one though.
But I won't touch this DLC if it doesn't add much to the game (the only way I can see myself buying DLCs to be honest is if it's included in a bundle with the base game, that's what I did for Skyrim and Morrowind).
Considering how much they filled the disk space though (aka : completely), I think Monolith did the best they could.