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    RadicalDreamer
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    Post by RadicalDreamer on Mon Apr 27, 2015 9:50 pm

    http://iwataasks.nintendo.com/interviews/#/wiiu/xenoblade-chronicles-x/0/0

    Happy read !

    Iwata :Takeda-san, so how did you receive the requests from Takahashi-san about writing the script?

    Takeda : For this game, a large amount of the plot was written beforehand by Takahashi-san, so I started off by reading that.

    Kojima : Come to think of it, Takahashi-san wrote a lot. I've worked with Takahashi-san for a long time, but this was the first time I've seen him write so much for a game's plot. It was as if he was writing a novel.

    Shocked Ok, my last worry was pulverized. HYPEEEEE !
    katimus_prime
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    Post by katimus_prime on Mon Apr 27, 2015 10:40 pm

    Hellz yeah! :3


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    Post by Valkyrie on Tue Apr 28, 2015 12:41 am

    Eh eh looking good Very Happy
    Huge thanks for posting this !
    RadicalDreamer
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    Post by RadicalDreamer on Tue Apr 28, 2015 10:34 am

    One thing is bothering me though.
    I applaud Monolith for improving the sidequests. However, I'm a bit worried to hear how much there are in the game compared to the first Xenoblade. About the same number, according to the interview. However, Xenoblade X is 5 times bigger than the first Xenoblade. I'm a bit worried it might lead to the world being way too big compared to the content (a huge issue I had with Soma Bringer). I've seen someone having followed the streams and commenting on this. Saying he was reminded of how empty Skyrim could feel too at times (sigh... imagine if Xenoblade X was playable on PC, maybe a mod community would emerge and continuously create wonderful additions for free, like the Skyrim's community *people managed to play and mod the first Xenoblade on PC, mostly for graphical reasons... but I wonder if such a thing is even possible with Xenoblade X, considering the use of the gamepad and stuff*). On the other hand, the interview talked about the world being divided into hexagons (which is a good idea, both for the developers and the players) and the team having worked hard on the world. I guess I have to trust in the quests improvement. Maybe they are longer and meatier (well, the latter is a given).

    Oh yeah, and Monolith announced DLCs. HIDDEN BECAUSE IT IS RELATED TO CONTENT BUT NOT TO THE INTERVIEW, NO SPOILER
    Spoiler:
    4 new characters (with corresponding new Dolls/Skells/whatever you want to name the mechs) with new questlines (around 30 in total, apparently). Price should be around 20$ for the 4 characters (being 5$ each).
    I like most of their designs. The female character looks cute. The one with glasses looks like a male Bayonetta (awful looking characters/designs, my ass). And we have a guy who looks like Albedo, ahah. Not a big fan of the bald one though.
    But I won't touch this DLC if it doesn't add much to the game (the only way I can see myself buying DLCs to be honest is if it's included in a bundle with the base game, that's what I did for Skyrim and Morrowind).

    Considering how much they filled the disk space though (aka : completely), I think Monolith did the best they could.
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    Post by Jintoki on Tue Apr 28, 2015 7:57 pm

    If Takahashi published his original script, I'd buy that in a heart beat.

    What I am worried about is the main protagonist. According to the interview, the decision to make the main character an avatar for the player didn't happen until halfway through development. I'm just afraid of the character becoming something like the main character from White Knight Chronicles, who was just kind of there (and sometimes not there at all) during cutscenes. I would have been cool with Elma as the main character (granted, I don't know much about her yet, but she just oozes cool). But the interview overall got me so psyched, so I will await judgement.


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    RadicalDreamer
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    Post by RadicalDreamer on Wed Apr 29, 2015 3:50 pm

    @Jintoki wrote:If Takahashi published his original script, I'd buy that in a heart beat.

    What I am worried about is the main protagonist. According to the interview, the decision to make the main character an avatar for the player didn't happen until halfway through development. I'm just afraid of the character becoming something like the main character from White Knight Chronicles, who was just kind of there (and sometimes not there at all) during cutscenes. I would have been cool with Elma as the main character (granted, I don't know much about her yet, but she just oozes cool). But the interview overall got me so psyched, so I will await judgement.

    Me too. The guy should publish a sci-fi novel, one of these days.
    About the main protagonist... I'm not so concerned. Maybe it will be a failure. Or maybe it will be descent (not positive it could be as great as Mass Effect with Shepard, sadly... as far as I know, you can pick dialogues lines in dialogue cutscenes *I guess it's similar to picking different lines in heart to heart scenes in the first Xenoblade* but the MC isn't voiced... just during battles... honestly, if the MC doesn't talk, the best thing to do is copy Persona, building relationships progressively with the party and maybe external characters... Xenoblade X is supposed to have an upgraded heart to heart and relationship chart system, so... wait and see). But then again, considering you can control anyone you want... and that Elma is the military leader (and gets tons of attention)... maybe we can ignore the main character and focus on the real cast instead.
    That said, I do feel kind of sad about the content Monolith threw away. I don't know if they'll ever reveal how it was first supposed to be (and what kind of character was the MC initially).

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