The RPG these will be applied to is still being concocted, but I thought I'd go ahead and start establishing the rules and such. They'll be about the same for any of the RPGs that I start or co-develop.
THE RULES.
You control only your own character.
Example: You can extend your character's hand to shake hands with another character, but they have to choose to reciprocate that handshake.
Your character only knows their own thoughts.
Example: If someone posts, "Bob thought the idea was stupid but didn't say anything," you don't respond with "It's not stupid, you're stupid!"
If the story leads to a sexual situation, make sure it's "off-screeen."
Or take it to the 18+ section.
Use dark and edgy concepts tastefully, please.
You don't need to make every character a child prostitute or violent drug addict. It's better when it's subtle (as seen with characters like Cherenkov or Virgil).
Play to your established set of traits an abilities.
Example: If a door is locked, you can't pick the lock or hack the security system unless you've already established that is one of your skills.
Don't Godmod. Seriously.
God-modding means to be invulnerable and always hogging the spotlight. Your character is the best at practically everything. Even when you have a "flaw" it is used to steal another character's thunder. You prevent everyone else from having any sort of character interaction. I'll expand on this in a supplementary post.
THE RULES.
You control only your own character.
Example: You can extend your character's hand to shake hands with another character, but they have to choose to reciprocate that handshake.
Your character only knows their own thoughts.
Example: If someone posts, "Bob thought the idea was stupid but didn't say anything," you don't respond with "It's not stupid, you're stupid!"
If the story leads to a sexual situation, make sure it's "off-screeen."
Or take it to the 18+ section.
Use dark and edgy concepts tastefully, please.
You don't need to make every character a child prostitute or violent drug addict. It's better when it's subtle (as seen with characters like Cherenkov or Virgil).
Play to your established set of traits an abilities.
Example: If a door is locked, you can't pick the lock or hack the security system unless you've already established that is one of your skills.
Don't Godmod. Seriously.
God-modding means to be invulnerable and always hogging the spotlight. Your character is the best at practically everything. Even when you have a "flaw" it is used to steal another character's thunder. You prevent everyone else from having any sort of character interaction. I'll expand on this in a supplementary post.