Rinkara wrote:But I had just to say the Xenoblade fandom isn't just full of babies who haven't played the earlier games or think they were bad. Is this what the "elite" older games' fandoms think of us?
Not all of you of course. But some people in your fandom are like that and it's annoying and pretty sad to witness as an older fan who already had to go through Xenogears/Saga bashing before by some of the same guys who praise Xenoblade now.
I guess you have to understand that most Xenoblade fans enjoy the MMORPG/FF12/open world aspect the most (since it's what the game does best) while the old fans were mainly into Xeno because of the story (since Takahashi and his wife mainly focused their creative energy on giving us personal and passionate storylines and characters, as over ambitious they were). Logically, both fandom are going to be seeking different stuff from Takahashi and the former is the one who is going to be the most satisfied by Takahashi's future games (which, imo, are going to be more and more exploration/gameplay focused like Skyrim and such... I totally expect a real MMORPG from Takahashi one of these days).
To see a drop in story/character "quality" is just disappointing to "old geezers" like us. Well, when I say that, I talk about the characters and storyline not being as interesting as before. It may be better executed and complete (which is a good thing and I understand why some people consider Xenoblade to be the better game because of it) but Xenoblade is pretty much just another standard jRPG to me (kinda like the Tales of games) in term of story and it's not the thing that will draw me back to the game if I decide to replay it.
Xenogears and Saga are incomplete and unperfect... but they are way more genuine and complex than Xenoblade (mainly because, like I said, they were Takahashi and Soraya Saga's babies and the story for Blade was built after Takahashi had come up with a concept *the 2 gods as worlds to explore* it was an entirely different process where the story was meant to service the concept/gameplay, not the world/gameplay servicing the story like it was with Gears and Saga) and they just... clicked with me (Xenosaga 3 immediately... Xenogears was slower to steal my heart and make me feel heavy stuff *I still liked it a lot during my first playthrough, so much mystery* but when it did.... wowza... and it will never let me go I think). And sometimes, I think the fact that they were so ambigous and have holes to fill (like missing episodes and remakes to be done) is one of the reasons why I enjoy them this much and more than Blade. There is SO MUCH stuff open to interpretation/imagination and the games became so personal to each fan because of this. Xenogears and Saga are also like huge creative sandbox for artists. The "might have been"s and the overall potential of these games are just mindblowing.
Up until
- Spoiler:
Fiora's return
, I played Xenoblade almost just for the sake of playing it, without the hype most people were feeling (dunno which fault it was... the boring plot with awkward character introduction *hi Sharla* or the incessant wave of sidequests that my completionist self couldn't help but machinally complete). Sometimes, a few superficial (and maybe not intentional) Xenogears/Saga callbacks made me feel nostalgic (high entia tomb = Shevat shafts, chiming sounding music in Ether mine = Kajiura music in some Xenosaga 3 caves...) but that was it. Then, the plot finally got to develop and I enjoyed the story a bit more (still got annoyed at some clichés that I knew were coming). Nice/touching character interactions at the fallen arm by the way. Then I got disappointed in Mechonis (nice music in the first dungeon, nice strategic story boss and I liked finding the hidden location... but Mechonis was mostly a chore, Agniratha was my biggest disappointment because it was yet again another empty dungeon... and I wanted another city with people damnit *I loved the NPC social system*).
- Spoiler:
Egil
still happened to be the most layered/interesting antagonist and I liked the final fight against him (pretty impressive since he was
- Spoiler:
piloting Mechonis and ready to strike Bionis
). Then, there were the best cutscenes of the game with
- Spoiler:
Shulk revealed to be a walking corpse and talking with the chaos wannabe in space and the high entias transformation
. The rest up until the ending (the ending included) just disappointed me. Xenoblade was fine as a fantasy game and that would have been cool for Takahashi to try a different genre with different themes. But nope, he had to poorly rip off the old Xeno games at the last moment.
At least, it's way better than its prototype Soma Bringer, all my wrath and major disappointment fell on that tedious, boring and repetitive game lol (I'm not JUST talking about the storyline, imagine Xenoblade with more boring empty maps and only 12 poor fetch sidequests, a single playable and customizable character *you choose which character you want to control at the beginning, the problem being that it doesn't affect the way the plot is presented to you in any way... kinda pointless* and doing the same exact thing every chapter *kinda like the Gates part in Xenogears, except it's the entire game*... yeah, THAT bad). Even Mitsuda's music was forgettable, I mean geez.
It doesn't mean we can't enjoy Xenoblade at all. It is a pretty enjoyable jRPG and probably the best of this generation (which is not very difficult to achieve to be honest, but even if the game had solid competition, it would stand up okay I guess, it would not attract all the praise like it did maybe but it would still be enjoyed as a very nice jRPG, like Dragon Quest 8 was).
Also, if you happen to consider Xenotensei as "the voice" of the Xenosaga/gears fandom, then maybe you should stop paying too much attention to it (except for the cool and informative essays about Gears and Saga). Xenotensei's admin/author isn't much of a gamer and certainly isn't representative of every Xenogears and Saga fans. A.C. belongs, shall we say, to an extreme end of the Xenogears/Saga fandom spectrum. Not that I don't agree with his view on Xenoblade's plot though but I personally am able to enjoy good GAMES even if their stories are average (that would be Xenoblade for me) or mediocre. Video games aren't a storytelling medium first and foremost... that's why we can ignore average or bad stories when games are fun.