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    What is missing in Xenosaga for you?

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    What is missing in Xenosaga for you?

    Post by Guest on Sun Mar 24, 2013 7:50 pm

    Well,this is quite simple yet can turn out very personal, say what you wanted there to be/missed in any of the xenosagas (please if possible specify which xenosaga you are refering to in it's proper paragraph so it's easier to organize and understand).
    For instance a different ending for xenosaga 3, certain points of the plot when you would play as another characters (such as testaments,wilhelm,febronia,and so on),extras ES playables in xenosaga3, xenosaga 1 minigames also playable in xenosaga 2 and 3,more stages,stores and weapons system in xenosaga 2,and...you know...any kind of stuff!
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    TheMagician

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    Re: What is missing in Xenosaga for you?

    Post by TheMagician on Mon Mar 25, 2013 3:17 am

    Hmm... What is missing...

    Wait a sec. I got it. Its glaringly obvious to me. Xenosaga needed post-game content, and I'm pointing fingers at Episodes 1 and 3. It takes me roughly 30 to 40 hours to play through the games (this is including me watching all the scenes, mind you), and I find myself wanting more afterwards (as is the case with most other RPG's as well). So no matter what I do, XS1 and XSIII can never keep me busy when I'm through with the story. I can't really replay the game as that just makes me more likely to quit at one point and not touch it again for months. Its a shame really, because this is one thing that was actually done right in XSII, even though it is by far my least favorite of the three. Yet Episode II has enough extra stuff at the end to keep me busy which is enough to keep me happy for a bit.
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    Xernova
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    Re: What is missing in Xenosaga for you?

    Post by Xernova on Mon Mar 25, 2013 6:41 am

    I agree with TheMagician; post-game content was severely lacking in XSI and XSIII.
    Although XSI at least had a few minigames such as A.G.W.S. Battle, Driller Game, Network Casino and Xeno Card. But it wasn't nearly enough to reach the promised 80+ hours of gameplay, as it says on the back of the game's cover (80+ hours, that's a joke, right?).

    XSIII has GeMix/HaKox (GeMix sounds so much cooler, HaKox just sounds dirty). And that's pretty much it. Sure, you can create your own GeMix levels (I've made a few), but I don't think that's what people were looking for in post-game content.
    Really, XSIII has close to nothing outside of the main plot and that's a shame.

    Oh yeah, what was also missing in XSI;

    MORE MUSIC!!!
    And in XSII;

    SHOPS!!!
    In XSIII, I also missed the original combo attacks from the previous 2 games (and Xenogears). It was sort of a series staple to have combo attacks and then in XSIII they simplified the battle system and got rid of them. I was a bit disappointed with that.

    That's all from a gameplay-point of view. Storywise I could probably make a fairly long list due to the series being cut short, but I don't feel like getting into that again.

    *Okay, just one story-related thing which was cut from XSII; Jr. becoming an adult and having the ability to freely change between his young and adult forms (only in battle?). Becoming an adult is one thing, but being able to switch between both forms is another. I wonder how that would have worked...
    **Yup, in-battle only, it seems. I found the original statement again;
    Spoiler:
    Jr. would have rapidly growed into adult form in the original script and there would have been an option to play as either young or adult Rubedo in battle.


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    JerriLeah7
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    Re: What is missing in Xenosaga for you?

    Post by JerriLeah7 on Mon Mar 25, 2013 1:53 pm

    I don't think there is anything missing in Xenosaga for me. =) I am happy with all that is.


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    katimus_prime
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    Re: What is missing in Xenosaga for you?

    Post by katimus_prime on Mon Mar 25, 2013 3:26 pm

    I feel like the big thing missing from XSI was out of cutscene gameplay. Story-wise, I think they could have stood to tie the Ariadne storyline into the rest of it a little better. XS2 didn't hold my interest because I never had any patience for its battle system. XS3 seemed, to me, despite the huge drama surrounding Shion and Kevin, like it wasn't cohesively dramatic enough. They stuck more gameplay in, but the same soul was shaved down a bit. Also, they forgot to expound on Ziggy's backstory in the main game, as well as Jin's, and I think they focused overmuch on the other characters. Not saying I don't like the other characters, I just noticed the uneven-ness in the way the information about them was distributed.


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    Re: What is missing in Xenosaga for you?

    Post by Neosmith on Mon Mar 25, 2013 3:29 pm

    Aside from the lack of side quests and post-game content, I've always been dreaming of having a battle system that combined button and menu commands that would allow you to access the full spectrum of your character's abilities.

    To me, each character would have multiple 'styles', which would lead to a different type of combat against the enemy.

    For example, Jin would have 5 styles:

    Samurai - standard, non-elemental attacks
    Ice Dragon: Ice Shard, Frost Blade, Frost Wave
    Lightning Dancer: Lightning Strike, Lightning Waltz, Thunderstorm
    Moonwalker (Beam/Spirit): Lunar Seal, Lunar Blade, Rain Blade
    Dual Wielder: Jin takes out a second sword and performs twice the attacks of the regular stance

    Shion would not use the MWS, but would use her spiritual abilities and martial arts skills (don't forget, her jiujitsu-esque abilities were supposed to be in Episode 2 and wound up scrapped). One of her alternate stances would be the 'Maiden' stance, allowing her to use the full spectrum of her God-like powers, such as: Maiden's Blessing, Maiden's Fury and Maiden's Wrath.

    Jr. woud be able to alternate between child and adult forms, each capable of alternating between Sharpshooter (original Gun attacks), Telekinetic (Mental attacks) and Psycho-Shot (Combo of the two).

    Anyway, I could go on, but it'd take too much time.

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    Re: What is missing in Xenosaga for you?

    Post by Guest on Mon Mar 25, 2013 7:31 pm

    Yeah, Neosmith's idea is really cool.

    I really liked the sort of pseudo-class system they were going for in Episode III's gameplay, with the "classes" like Healer, Supporter, Attacker, Hybrid, Breaker, etc. I felt it would have been really cool if they expanded a lot on that sort of class system, as well as the skill trees. I also agree it should have kept the combo based gameplay.

    I think the best gameplay would have been to keep Xenosaga III's break system, and expand heavily on the "class" system, and combine it with pretty much everything else from Xenosaga DS. The grid system from Xenosaga DS was excellent, and really fit the gameplay style in my opinion.

    As for post-game content, I also agree. In Xenosaga III, we had Erde Kaiser Sigma and Omega Id, but neither of those were exceptionally challenging. They could have added a couple of bonus dungeons, with plenty of really difficult bonus bosses.
    They could have kept something in vain of the GS sidequests, but made it much more streamlined and fun to do. Something similar to the sidequests in Radiant Historia, in a way.

    As for the story, there's nothing that needs to be said that hasn't already been said before.
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    kare_reiko
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    Re: What is missing in Xenosaga for you?

    Post by kare_reiko on Tue Mar 26, 2013 6:30 am

    Myself I would love if they do ep2 ps2 story like DS was. DS ver have better feeling that everyone have their role like it was in ep1, 3.
    Missing year was playable.
    I had something more in my mind but it run away XD
    As for gameplay.
    I wouldn't change anything, each fighting system has it own charm, still I would keep ep1-2 slot system in ep3, it was very nice and you had think tactical to hit point bonus.
    Music
    Please change ep2 gameplay (and ingame cutscenes in jap ver) music for something more possible to listen.


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    Re: What is missing in Xenosaga for you?

    Post by Neosmith on Tue Mar 26, 2013 11:52 am

    Another thing:
    I'd always dreamed of there being a Coliseum-like arena in the UMN, where you would get to fight a bunch of different Gnosis , Mech and other enemies in enhanced forms, complete with bonus bosses that you couldn't find anywhere else. Sure, this would be ripping off the Final Fantasy and Kingdom Hearts series, but hey, it works and provides a lot of bonus content.
    You could win new items, new weapons, unlock special attacks and so forth.

    You could get to battle the Joshua, Simeon (Marks 1 and 2) and Judah Mechs, all of which would be super tough.

    You would get a battle with the extra-powerful versions of the Testaments, all of whom would unleash their full potential (massive high HP, transformations, reality-warping, etc).

    And Margulis would show you what he's made of. He'd retain all of his Episode 1 attacks (g. Rune Blade, Hell's Crest) and unleash even more Fire-based ether moves and combos.

    Firewall: A Barrier Margulis casts for three turns to prevent damage while he recuperates.

    Solar Seal: A Lunar-Seal like attack, which Margulis sends hurling after a single enemy. High beam/fire damage.

    Oblivion: Margulis begins to rotate his sword, creating a giant orange energy ball (fire/beam), which he then hurls against the party. Guaranteed 9999 damage to all.
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    katimus_prime
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    Re: What is missing in Xenosaga for you?

    Post by katimus_prime on Tue Mar 26, 2013 12:14 pm

    Neo, I really love all of those ideas. XD If I had the time and resources, I'd totally remake XS with the battle system stuff you've been talking about.

    An actual fight with Joshua, Judah and Simeon would have been boss.


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    Re: What is missing in Xenosaga for you?

    Post by Neosmith on Tue Mar 26, 2013 12:55 pm

    Adrak, Kat,
    thanks a lot, you guys!

    Yeah, I used to really brainstorm this stuff in my spare time, make wish lists and all that.

    I mean, I loved the button mechanics of Episode 1 and the break/menu stuff of Episode 3, and I think they would go well together, along with all the DS Formation stuff, like Adrak mentioned. Imagine using the buttons to execute a string of light basic button-press attacks to build up damage, then following it up with an ether, tech, art or special from a menu, providing a variety of potential combos.

    It's weird, because you see the potential for all these things in the games, even the seams where they were going to do boss battles that never made it in.

    I was really looking forward to a rematch with Mintia, who claimed she'd bring other friends to the party next time (or something like that) in E1, but then that never made it in either.

    And who wouldn't want to be able to switch between regular KOS-MOS, Third Armament KOS-MOS and "Mistress of Order" KOS-MOS? And what about that battle royale featuring KOS-MOS, Jr., Albedo and U-DO (it was not a matter shift, no matter what some people say)? To me, all that is missing.

    Oh, and a Wilhelm boss fight, with him using Energy Rapiers and his Cello against the party.
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    Re: What is missing in Xenosaga for you?

    Post by kare_reiko on Tue Mar 26, 2013 4:38 pm

    ^ That, I always said I would love to kick "bully-chaos-wilhelm's face" XD.

    UMN coloseum would be nice idea! I feel like UMN topic wasn't told in good way in main game. The best it was used in Pied Piper when you really know that you are in virtual reality created by humans to look like normal world (see party on Ship in pied piper).
    We got something like recreating places where we been but not much other things in that world, well maybe this drill game... But there wasn't said that you can look thought UMN in items you could buy in online shop or else.
    Whole pied piper remake would be amazing.


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    RED ODA

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    Re: What is missing in Xenosaga for you?

    Post by RED ODA on Thu Mar 28, 2013 1:04 am

    Balancement, specially in Episode 2. I recall playing with Chaos, Ziggy and Dinah only a few battles because the other characters/ESs are way better.

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    kare_reiko
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    Re: What is missing in Xenosaga for you?

    Post by kare_reiko on Thu Mar 28, 2013 4:19 am

    That one was only annoying thing in ep2 system. I would love to exchange sometimes kos-mos for ziggy, but with choas in party I wouldn't be able to hit many air enemies since they both are only "ground" attackers, that's funny when in ep1 they both can shot with beam and in ep2 they can't XD. Hmmm... Maybe I will try play with Jin, I don't know, he isn't ground attacker, isn't he?


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    Re: What is missing in Xenosaga for you?

    Post by TheMagician on Thu Mar 28, 2013 5:18 am

    @kare_reiko wrote: Hmmm... Maybe I will try play with Jin, I don't know, he isn't ground attacker, isn't he?
    Yep, Jin isn't limited to ground attacks. He can attack enemies who are airborne (whether they're helpless or not). I actually used him all the time in XSII because I just kept sending enemies into the air and he made dealing with foes who can't be hit by ground attackers less of a hassle.

    I didn't use chaos/Ziggy that much either just because of that. It really was an annoying problem.
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    chibi
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    Re: What is missing in Xenosaga for you?

    Post by chibi on Thu Mar 28, 2013 4:12 pm

    chaos is still capable of hitting airborne enemies with Ether, so he's not entirely out of the question.


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    Re: What is missing in Xenosaga for you?

    Post by Guest on Fri Mar 29, 2013 6:03 am

    For the games themselves, not much...

    The true vision Takahashi had for xenosaga when he began the series, and that we will never know...

      Current date/time is Thu Aug 16, 2018 5:14 pm