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    Xenosaga Episode III : Character &E.S. Data

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    RED ODA

    Posts : 46
    Join date : 2013-02-23

    Xenosaga Episode III : Character &E.S. Data

    Post by RED ODA on Sat Feb 23, 2013 6:42 pm

    I posted this in the Godsibb, since its gone (I hope, not permanentely) I'm posting it here. I'll post data of all characters and E.S.s, but not all at once. So please be patient:

    ==============================================================================
    Note:

    I don't claim in any way the authory of the information posted bellow, even though some additions
    were made based on my playing experience. The main sources of this information are:

    Xenosaga Episode III : Official Complete Guide
    Xenosaga Episode III : Perfect Guide

    Both in Japanese language

    ==============================================================================
    Playable Character Data
    ==============================================================================

    Note: All character's normal and techs are physical and they rely purely on character STR.
    Note: AP stands for Attack Power.
    Note: BD stands for Break Damage.
    Note: BG stands for Boost Gauge.
    Note: EP stands for Ether Points.

    ==============================================================================

    Shion Uzuki


    Normal Attacks


    Open Shot
    - Attack
    - 18 AP
    - 5 BD


    Mountain Blast
    - Counter
    - 30 AP
    - 60 BD
    - Only activate against human enemy that is facing your party.


    Charge Knuckle
    - Revenge
    - 25 AP
    - 5 BD


    Shock Blade
    - Double
    - 20 AP
    - 5 BD


    Clincher
    - Double
    - 20 AP
    - 30 BD
    - Only activate after Fallen Eagle I~III hits the enemy.


    Note: Open Shot is long-ranged attack.



    Tech & Arts

    Double Shot I
    - 35 AP
    - 4 BD
    - 10 EP


    Double Shot II
    - 40 AP
    - 4 BD
    - 12 EP


    Lunar Blade I
    - 25 AP
    - 5 BD
    - 4 EP


    Lunar Blade II
    - 30 AP
    - 5 BD
    - 6 EP


    Break Blow I
    - 20 AP
    - 30 BD
    - 8 EP


    Break Blow II
    - 24 AP
    - 45 BD
    - 10 EP


    Slow Edge
    - 20 AP
    - 5 BD
    - 8 EP
    - Inflict Slow at rate of 100%.


    Fallen Eagle I
    - 20 AP
    - 40 BD
    - 8 EP
    - Only activate against human enemy that is facing your party.


    Fallen Eagle II
    - 22 AP
    - 60 BD
    - 10 EP
    - Only activate against human enemy that is facing your party.


    Fallen Eagle III
    - 24 AP
    - 80 BD
    - 12 EP
    - Only activate against human enemy that is facing your party.


    Note: Double Shot I~II are long-ranged attacks.



    Special Attack

    Break Bash
    - Physical, Physical.
    - 45 AP
    - 80 BD
    - 2 BG
    - BIO enemy type critical rate +25%.


    Lock Shot
    - Ether, Beam.
    - 40 AP
    - 10 BD
    - 2 BG
    - Inflict BOOST LOCK to the targets (100% rate).
    - This attack affect all foes.


    MS2
    - Ether, Fire.
    - 94 AP
    - 10 BD
    - 3 BG


    ==============================================================================

    KOS-MOS


    Normal Attacks


    R-BLADE
    - Attack
    - 18 AP
    - 5 BD


    JAVELIN
    - Counter
    - 30 AP
    - 10 BD


    V-SLAYER
    - Revenge
    - 25 AP
    - 5 BD


    R-BLADE
    - Double
    - 20 AP
    - 5 BD



    Tech & Arts

    B-BUSTER
    - 20 AP
    - 5 BD
    - 6 EP
    - BIO enemy type damage +50%.


    M-BUSTER
    - 20 AP
    - 5 BD
    - 6 EP
    - MACHINE enemy type damage +50%.


    G-BUSTER
    - 20 AP
    - 5 BD
    - 6 EP
    - GNOSIS enemy type damage +50%.


    W-BLADE
    - 38 AP
    - 4 BD
    - 10 EP
    - GNOSIS enemy type critical rate: medium.


    W-FANG
    - 40 AP
    - 50 BD
    - 12 EP


    CANNON I
    - 24 AP
    - 5 BD
    - 4 EP
    - Fire


    CANNON II
    - 28 AP
    - 5 BD
    - 6 EP
    - Fire


    A-BURST I
    - 16 AP
    - 5 BD
    - 10 EP
    - This attack affect all foes.
    - Fire


    A-BURST II
    - 20 AP
    - 5 BD
    - 14 EP
    - This attack affect all foes.
    - Fire


    K-AXE
    - 20 AP
    - 45 BD
    - 8 EP
    - GNOSIS enemy type critical rate: medium.


    K-PIKE
    - 20 AP
    - 45 BD
    - 8 EP
    - BIO enemy type critical rate: medium.


    NEMESIS
    - 55 AP
    - 6 BD
    - 16 EP
    - GNOSIS enemy type critical rate: medium.
    - Fire


    VALKYRIE
    - 45 AP
    - 45 BD
    - 16 EP
    - Fire


    B-BIND
    - 25 AP
    - 4 BD
    - 8 EP
    - Inflict BOOST LOCK to the target (30% rate).


    B-SPIKE
    - 25 AP
    - 4 BD
    - 8 EP
    - Inflict CURSE to the target (20% rate).


    Note: CANNON I~II, A-BURST I~II are long-ranged attacks.

    Note: CANNON I~II, A-BURST I~II, NEMESIS and VALKYRIE are FIRE elemental.



    Special Attacks

    G-SHOT
    - Physical, Physical.
    - 54 AP
    - 15 BD
    - 2 BG


    X-BUSTER
    - Ether, Beam.
    - 48 AP
    - 9 BD
    - 2 BG
    - This attack affect all foes.


    D-TENERITAS
    - Ether, Fire.
    - 190 AP
    - 10 BD
    - 4 BG

    Note: D-Teneritas stands for Dulce Teneritas which is latin and stands for luscious beauty or Sweet kindness.


    ==============================================================================

    MOMO


    Normal Attacks


    True Shot
    - Attack
    - 18 AP
    - 5 BD


    Robin Shot
    - Counter
    - 30 AP
    - 10 BD


    Revenge Shot
    - Revenge
    - 25 AP
    - 5 BD


    Sword Fish
    - Double
    - 40 AP
    - 60 BD


    Note: Open Shot is long-ranged attack.



    Tech & Arts


    Double Shot I
    - 35 AP
    - 4 BD
    - 10 EP


    Double Shot II
    - 40 AP
    - 4 BD
    - 12 EP


    Double Head Shot
    - 20 AP
    - 5 BD
    - 6 EP
    - This attack affect two foes.
    - This attack can only be used if there are at least two foes in the battlefield.


    Break Arrow I
    - 24 AP
    - 30 BD
    - 8 EP


    Break Arrow II
    - 24 AP
    - 45 BD
    - 10 EP


    Angel Arrow
    - 18 AP
    - 15 BD
    - 10 EP
    - This attack affect all foes.


    Sword Fish
    - 40 AP
    - 60 BD
    - 18 EP


    Note: Except Sword Fish, all MOMO's techs are long-ranged attacks.



    Special Attacks

    Freeze Shock
    - Ether, Ice.
    - 40 AP
    - 10 BD
    - 2 BG


    Guilty Rain
    - Ether, Lightning.
    - 37 AP
    - 10 BD
    - 2 BG
    - This attack affect all foes.


    Golden Crown
    - 2 BG
    - Cast OFFENSIVE, DEFENSIVE and BALANCE at once.
    - This move affect all allies in active party.


    ==============================================================================

    Chaos


    Normal Attacks


    Impact
    - Attack
    - 18 AP
    - 5 BD


    Rashomon
    - Counter
    - 30 AP
    - 10 BD


    Heaven's Impact
    - Revenge
    - 25 AP
    - 30 BD


    Impact
    - Double
    - 20 AP
    - 20 BD



    Tech & Arts

    Decaying Sun
    - 20 AP
    - 5 BD
    - 8 EP
    - Inflict SKIN DOWN to the target (100% rate).


    Decaying Moon
    - 20 AP
    - 5 BD
    - 8 EP
    - Inflict MIND DOWN to the target (100% rate).


    Twin Impact I
    - 35 AP
    - 10 BD
    - 10 EP


    Twin Impact II
    - 40 AP
    - 10 BD
    - 12 EP


    Spirit Strike I
    - 20 AP
    - 30 BD
    - 8 EP


    Spirit Strike II
    - 22 AP
    - 45 BD
    - 10 EP


    Spirit Strike III
    - 24 AP
    - 60 BD
    - 12 EP


    Angel Wings I
    - 25 AP
    - 5 BD
    - 4 EP


    Angel Wings II
    - 30 AP
    - 5 BD
    - 6 EP


    Angelic Wave I
    - 16 AP
    - 25 BD
    - 10 EP
    - This attack affect all foes.


    Angelic Wave II
    - 18 AP
    - 40 BD
    - 14 EP
    - This attack affect all foes.


    Fallen Leaves I
    - 20 AP
    - 5 BD
    - 10 EP
    - This attack affect all foes.


    Fallen Leaves II
    - 24 AP
    - 5 BD
    - 14 EP
    - This attack affect all foes.


    Note: Angelic Wave I~II, Fallen Leaves I~II are long-range attacks.



    Special Attacks

    Phoenix Strike
    - Physical, Physical
    - 43 AP
    - 80 BD
    - 2 BG
    - This special attack deal more damage on GNOSIS enemies.

    Note: Defeating GNOSIS enemies with this move will Increase IMPERIAL JUDGMENT level. Each
    GNOSIS defeated by this move count as one IMPERIAL JUDGEMENT use.



    Imperial Judgement
    - Ether, Ice.
    - 45 AP
    - 10 BD
    - 2 BG
    - This attack affect all foes.

    Note: Unlike other Special Attacks, you cannot increase this Special attack level by simple
    using it over and over. You must defeat GNOSIS enemies with PHOENIX STRIKE.



    Beloved Gospel
    - 3 BG
    - Auto revive allies with maximum HP one time.
    - This move affect all allies in active party.

    Note: The effect is gone once the ally is Ko'ed and then revived by this move, but you can
    recast it again.


    ==============================================================================

    Jr. Gaignum


    Normal Attacks


    Left Single
    - Attack
    - 18 AP
    - 9 BD


    Over Axel
    - Counter
    - 30 AP
    - 18 BD


    Blood Rain
    - Revenge
    - 25 AP
    - 9 BD


    Dragonfly
    - Double
    - 20 AP
    - 5 BD


    Note: Left Single is long-range attack.



    Tech & Arts

    Twin Hands I
    - 35 AP
    - 6 BD
    - 10 EP


    Twin Hands II
    - 40 AP
    - 6 BD
    - 12 EP


    Dead Fist
    - 20 AP
    - 2 BD
    - 8 EP
    - Inflict FIST DOWN to the target (100% rate).


    Dead Soul
    - 20 AP
    - 2 BD
    - 8 EP
    - Inflict SOUL DOWN to the target (100% rate).


    Locked and Ready
    - 20 AP
    - 30 BD
    - 8 EP


    Rodeo Spike I
    - 16 AP
    - 6 BD
    - 10 EP
    - This attack affect all foes.


    Rodeo Spike II
    - 20 AP
    - 6 BD
    - 14 EP
    - This attack affect all foes.


    Rodeo Spike III
    - 24 AP
    - 6 BD
    - 18 EP
    - This attack affect all foes.


    Full Throttle I
    - 25 AP
    - 12 BD
    - 4 EP


    Full Throttle II
    - 29 AP
    - 12 BD
    - 6 EP


    Full Throttle III
    - 33 AP
    - 12 BD
    - 8 EP


    Note: Except Full Throttle, all Jr's techs are long-range attacks.



    Special Attacks

    Requiem
    - Physical, Physical.
    - 56 AP
    - 12 BD
    - 2 BG

    Note: Defeating GNOSIS enemies with this move will Increase RED DRAGON level. Each
    GNOSIS or HUMAN defeated by this move count as one RED DRAGON use.


    Storm Waltz
    - Physical, Physical.
    - 38 AP
    - 60 BD
    - 2 BG
    - This attack affect all foes.


    Red Dragon
    - Ether, Fire.
    - 48 AP
    - 10 BD
    - 3 BG
    - This attack affect all foes.

    Note: Unlike other Special Attacks, you cannot increase this Special attack level by simple
    using it over and over. You must defeat GNOSIS or HUMAN enemies with REQUIEM.


    ==============================================================================

    Jin Uzuki


    Normal Attacks


    Arc Blade
    - Attack
    - 18 AP
    - 5 BD


    Spark
    - Counter
    - 40 AP
    - 10 BD


    Imperial Wrath
    - Revenge
    - 25 AP
    - 5 BD


    Spinning Blade
    - Double
    - 20 AP
    - 5 BD



    Tech & Arts

    Skeletal Slash
    - 20 AP
    - 5 BD
    - 6 EP
    - This tech deal 50% more damage against HUMAN enemies.


    Armor Pierce
    - 20 AP
    - 5 BD
    - 6 EP
    - This tech deal 50% more damage against MACHINE enemies.


    Gale Blade I
    - 35 AP
    - 4 BD
    - 10 EP


    Gale Blade II
    - 40 AP
    - 4 BD
    - 12 EP


    Gale Strike
    - 40 AP
    - 4 BD
    - 12 EP
    - Critical rate: medium.


    Raging Sea I
    - 16 AP
    - 5 BD
    - 10 EP
    - This attack affect all foes.


    Raging Sea II
    - 20 AP
    - 5 BD
    - 14 EP
    - This attack affect all foes.


    Raging Sea III
    - 24 AP
    - 5 BD
    - 18 EP
    - This attack affect all foes.


    Twin Dragon I
    - 18 AP
    - 5 BD
    - 6 EP
    - This attack affect two foes.
    - This attack can only be used if there are at least two foes in the battlefield.


    Twin Dragon II
    - 22 AP
    - 5 BD
    - 12 EP
    - This attack affect two foes.
    - This attack can only be used if there are at least two foes in the battlefield.


    Follow-Through
    - 8 EP
    - Cast OFFENSIVE on self.


    Assaulting Blade
    - 30 AP
    - 5 BD
    - 8 EP
    - Critical rate: medium.


    Dark Night
    - 20 AP
    - 5 BD
    - 20 EP
    - This attack affect all foes.
    - Inflict BALANCE DOWN to all targets (100% rate).


    Note: Raging Sea I~III and Dark Night are long-range attacks.

    Note: Even though Twin Dragon I~II are listed as short, Double seems not to activate
    after these attacks.


    Special Attacks

    Spark Waltz
    - Physical, Physical.
    - 54 AP
    - 6 BD
    - 2 BG


    Dragon Dance
    - Physical, Lightning.
    - 98 AP
    - 8 BD
    - 2 BG


    Lightning Waltz
    - Physical, Lightning.
    - 140 AP
    - 16 BD
    - 4 BG


    ==============================================================================

    Ziggy

    Normal Attacks


    Sword Fish
    - Attack
    - 18 AP
    - 5 BD


    Cross Counter
    - Counter
    - 30 AP
    - 10 BD


    Hammer Knuckle
    - Revenge
    - 25 AP
    - 15 BD


    Sword Fish
    - Double
    - 20 AP
    - 10 BD



    Tech & Arts

    Pain Killer I
    - 26 AP
    - 5 BD
    - 4 EP


    Pain Killer II
    - 30 AP
    - 5 BD
    - 6 EP


    Sword Edge
    - 35 AP
    - 4 BD
    - 10 EP
    - Critical rate: medium.


    Sword Rush
    - 40 AP
    - 4 BD
    - 12 EP


    Heavy Tackle I
    - 20 AP
    - 30 BD
    - 8 EP


    Heavy Tackle II
    - 24 AP
    - 45 BD
    - 10 EP


    Heavy Tackle III
    - 28 AP
    - 60 BD
    - 12 EP


    Road Rage I
    - 15 AP
    - 25 BD
    - 10 EP
    - This attack affect all foes.


    Road Rage II
    - 18 AP
    - 40 BD
    - 12 EP
    - This attack affect all foes.


    Back Fish
    - 40 AP
    - 5 BD
    - 6 EP
    - This attack have 30% probability to hit the target.
    - Only activate against enemy that is facing your party.


    Back Tackle
    - 30 AP
    - 100 BD
    - 6 EP
    - This attack have 30% probability to hit the target.
    - Only activate against enemy that is facing your party.


    Back Choke
    - 60 AP
    - 160 BD
    - 8 EP
    - Only activate against HUMAN enemy that is facing your party.
    - This attack have 30% probability to hit the target.


    Choke
    - 26 AP
    - 80 BD
    - 12 EP
    - Only activate against HUMAN enemy that is facing your party.


    Devil Break
    - 40 AP
    - 60 BD
    - 8 EP
    - This attack decrease target's accuracy.


    Road Storm
    - 20 AP
    - 5 BD
    - 20 EP
    - This attack affect all foes.
    - Inflict FIST DOWN to all targets (100% rate).


    Note: Road Rage I~II and Road Storm are long-range attacks.

    Note: There are some information yet to be added about Ziggy's "Back" techs.



    Special Attacks

    Penetrate
    - Physical, Physical.
    - 54 AP
    - 9 BD
    - 2 BG


    Hind
    - Physical, Fire.
    - 37 AP
    - 10 BD
    - 2 BG
    - This attack affect all foes.


    Intruder
    - Physical, Fire.
    - 140 AP
    - 40 BD
    - 4 BG

    ==============================================================================
    Guest character Data
    ==============================================================================
    Note:

    Guest character don't have skill tree like permanent party members. They join and
    become playable for a certain time during a story event, then leave and cannot be part
    of the team anymore, except for Miyuki which join the team twice.


    ==============================================================================
    Miyuki Itsumi


    Normal Attacks


    Open Shot
     - Attack
     - 18 AP
     - 5 BD

    Note: Open Shot is long-ranged attack.


    Tech & Arts

    Lightning Blast
     - 22 AP
     - 30 BD
     - 6 EP


    Learning

    Medica S        : Start with
    Lightning Blast : learn level 6
    Medica S All    : learn at level 8
    Thunder Bolt I  : learn at level 9


    Note: Lightning Blast is the same Tech used by shion in Episode I.

    ==============================================================================

    Kanaan

    Normal Attack


    Wolf Fang
     - Attack
     - 18 AP
     - 5 BD


    Tech & Arts

    Jackal
     - 33 AP
     - 2 BD
     - 6 EP

    Learning

    Heat : learn at level 6
    Jackal : 2 hits, 4 BD : learn at level 7

    ==============================================================================

    Allen Ridgeley


    Normal Attack


    Slide Shot
     - Attack
     - 18 AP
     - 5 BD


    Note: Open Shot is long-ranged attack.


    Tech & Arts

    Big Shot
     - 25 AP
     - 50 BD
     - 10 EP

    Learning

    Medica S all : Start with
    Soul down    : Start with
    Fist Down    : Start with
    Big Shot     : learn at level 22
    Break Heal M : learn at level 23
    Beam Bolt II : learn at level 24

    ==============================================================================
    E.S. Data
    ==============================================================================
    More information yet to be added...

    Note:

    Most E.S parameters are direct linked with its Pilot and Co-Pilot parameters.

    POW  = Pilot STR + Co-pilot STR + 200.
    ARM  = Pilot VIT + Co-pilot VIT + 100.
    EATK = Pilot EATK + Co-pilot EATK + 200.
    EDEF = Pilot EDEF + Co-pilot EDEF + 100.
    DEX  = Sames as Pilot DEX.
    EVA  = Sames as Pilot EVA.
    AGL  = Sames as Pilot AGL.
    LUCK = Sames as Pilot LUCK.

    Except E.S. Reuben which is piloted by Jin Uzuki alone. Reuben's Pow, Arm, EATK
    and EDEF are changed to.

    POW  = Pilot STR x1.5 + 200.
    ARM  = Pilot VIT x1.5 + 100.
    EATK = Pilot EATK x1.5 + 200.
    EDEF = Pilot EDEF x1.5 + 100.

    ==============================================================================

    Normal attack table

     ENG: Energy used by the attack.
     Elm: Attack element, don't get confused with "attack type"

    .
     Hit: Number of hits
     Atk: Base attack power
     Acc: Base accuracy of the attack
    Coo: Coop attack chances. The chances are add together at the end of the attack.
     Sor: Source, which equipped weapon provides this attack.

    ==============================================================================

    E.S. Asher

    Note:
    1: All Asher's attacks are physical type and use POW as base parameter when attacking.
    2: All Asher's attacks are long range. Meaning that Ashe is automatically immune against all
    enemies Counter and Revenge.


    Normal Attacks

    Missile
     ENG: 170
     Elm: Fire
     Hit: 5
     Atk: 17
     Acc: 120
    Coo: 8
     Sor: Default


    Pile Bunker
     ENG: 230
     Elm: Physical
     Hit: 2
     Atk: 27
     Acc: 70
    Coo: 10
     Sor: Sting Ray series
     

    Gatling Gun
     ENG: 190
     Elm: physical
     Hit: 5
     Atk: 18
     Acc: 80
    Coo: 14
     Sor: G** Assault series


    Shotgun
     ENG: 170
     Elm: physical
     Hit: 6
     Atk: 18
     Acc: 80
    Coo: 10
     Sor: Sg-M series


    Bazooka
     ENG: 300
     Elm: Fire
     Hit: 2
     Atk: 50
     Acc: 60
    Coo: 5
     Sor: Tempest Series, BZ Avenger


    Grenade Rifle
     ENG: 410
     Elm: Fire
     Hit: 2
     Atk: 75
     Acc: 60
    Coo: 3
     Sor: Drache Series


    Double Gatling Gun
     ENG: 320
     Elm: physical  
     Hit: 10
     Atk: 30
     Acc: 80
    Coo: 25
     Sor: V** Assault II Series



    Anima Attacks

    Shot Buster (1)
     - Physical, Beam.
     - 90 AP
     - 8 hit


    Flare Buster (2)
     - Physical, Fire.
     - 180 AP
     - 2 hit
     - This attack affect all foes.


    Cerberus (3)
     - Physical, Lightning.
     - 240 AP
     - 3 hit

    ==============================================================================

    E.S. Dinah


    Normal Attacks

    Note:
    All Dinah's attacks are Ether based and use EATK as base parameter when attacking.


    Laser
     ENG: 170
     Elm: Beam
     Hit: 5
     Atk: 17
     Acc: 120
    Coo: 8
     Sor: Default


    Blade
     ENG: 230
     Elm: Beam
     Hit: 2
     Atk: 27
     Acc: 70
    Coo: 10
     Sor: S Sife series


    Handgun
     ENG: 190
     Elm: Beam
     Hit: 5
     Atk: 19
     Acc: 80
    Coo: 14
     Sor: Volans series


    Rifle
     ENG: 220
     Elm: Beam
     Hit: 3
     Atk: 26
     Acc: 80
    Coo: 12
     Sor: ARF series
     Eff: Can inflict "Soul Down" (20% rate) to the target.


    Gatling Gun
     ENG: 200
     Elm: Beam
     Hit: 7
     Atk: 20
     Acc: 80
    Coo: 16
     Sor: Phalanx series


    S Rifle
     ENG: 380
     Elm: Beam
     Hit: 1
     Atk: 60
     Acc: 100
    Coo: 5
     Sor: SR Shaula series
     Eff: Can inflict "Mind Down" (20% rate) to the target.


    Giant Bazooka
     ENG: 450
     Elm: Beam
     Hit: 2
     Atk: 80
     Acc: 60
    Coo: 3
     Sor: Dorade RK series


    Anima Attacks

    R-FANG
     - Ether, Beam.
     - 100 AP
     - 3 hit


    X-BUSTER
     - Ether, Beam.
     - 180 AP
     - 3 hit
     - This attack affect all foes.


    X-CANNON
     - Ether, Beam.
     - 200 AP
     - 9 hit

    ==============================================================================

    E.S. Zebulun

    Normal Attacks

    Note:
    All Zebulun's attacks are Ether based and use EATK as base parameter when attacking.


    Laser
     ENG: 170
     Elm: Beam
     Hit: 5
     Atk: 17
     Acc: 120
    Coo: 8
     Sor: Default


    Shield Weapon
     ENG: 220
     Elm: Lightning
     Hit: 2
     Atk: 26
     Acc: 70
    Coo: 10
     Sor: ST Swift series


    Laser Gun
     ENG: 180
     Elm: Beam
     Hit: 3
     Atk: 18
     Acc: 80
    Coo: 14
     Sor: Schwalbe series
     Eff: Can inflict "Mind Down" (10% rate) to the target.


    Stun Gun
     ENG: 180
     Elm: Lightning
     Hit: 1
     Atk: 18
     Acc: 80
    Coo: 18
     Sor: EM Faden series
     Eff: Can inflict "Balance Down" (50% rate) to the target.


    Beam Gun
     ENG: 160
     Elm: Lightning
     Hit: 4
     Atk: 16
     Acc: 80
    Coo: 10
     Sor: Lindwurm series
     Eff: Can inflict "Mind Down" (10% rate) to the target.


    Aird Laser
     ENG: 300
     Elm: Beam
     Hit: 6
     Atk: 38
     Acc: 70
    Coo: 5
     Sor: AIRD-E series, SentirA-L


    Aird Cannon
     ENG: 450
     Elm: Beam
     Hit: 3
     Atk: 65
     Acc: 70
    Coo: 3
     Sor: AIRD-C series



    Anima Attacks

    Aird Star
     - Ether, Beam.
     - 95 AP
     - 4 hit


    Aird Rain
     - Ether, Beam.
     - 180 AP
     - 3 hit
     - This attack affect all foes.


    Meteo Buster
     - Ether, Fire.
     - 250 AP
     - 1 hit
     - This attack affect all foes.

    Note: The max damage showed on screen by this move is 99999.

    ==============================================================================
    E.S. Reuben


    Normal Attacks

    Notes:
    1: All Reuben's attacks are Physical based and use POW as base parameter when attacking.
    2: Except for Missile, all Reuben's attacks are close range. Meaning that Reuben is vulnerable
    to enemies Counter and Revenge.

    Missile
     ENG: 170
     Elm: Fire
     Hit: 5
     Atk: 17
     Acc: 120
    Coo: 8
     Sor: Default


    Long Swords
     ENG: 250
     Elm: Physical
     Hit: 2
     Atk: 27
     Acc: 80
    Coo: 10
     Sor: Type II-Gust


    Long Swords
     ENG: 250
     Elm: Fire
     Hit: 2
     Atk: 27
     Acc: 80
    Coo: 10
     Sor: Type II-Gale


    Pair of Swords
     ENG: 180
     Elm: Physical
     Hit: 2
     Atk: 22
     Acc: 90
    Coo: 12
     Sor: Shiranui
     Eff: Can inflict "Balance Down" (10% rate) to the target.


    Pair of Swords
     ENG: 180
     Elm: Fire
     Hit: 2
     Atk: 22
     Acc: 90
    Coo: 12
     Sor: Four Heavens
     Eff: Can inflict "Skin Down" (10% rate) to the target.


    Pole Sword
     ENG: 410
     Elm: Physical
     Hit: 1
     Atk: 75
     Acc: 70
    Coo: 3
     Sor: Dawning Moon, New Moon


    Pole Sword
     ENG: 410
     Elm: Fire
     Hit: 1
     Atk: 75
     Acc: 70
    Coo: 3 
     Sor: Misty Moon, Full Moon


    Anima Attacks

    Iron Blade
     - Physical, Physical.
     - 110 AP
     - 1 hit
     - Critical hit chance: Very High


    Garuda's Wrath
     - Physical, Lightning.
     - 185 AP
     - 1 hit
     - This attack affect all foes.


    Lotus Blades
     - Physical, Beam.
     - 230 AP
     - 5 hit

    ==============================================================================


    Last edited by RED ODA on Tue Jun 09, 2015 11:25 pm; edited 11 times in total


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    Re: Xenosaga Episode III : Character & E.S. Data

    Post by Guest on Sat Feb 23, 2013 10:02 pm

    Welcome Red ODA, and thanks for this info!

    I'm Adrak990 from GameFAQs, by the way.
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    Re: Xenosaga Episode III : Character & E.S. Data

    Post by katimus_prime on Sun Feb 24, 2013 7:48 pm

    Thank you for the stats and welcome, RED! Godsibb is probably going to be down for a long time. If you want, I can start putting up an info section, though.


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    Re: Xenosaga Episode III : Character & E.S. Data

    Post by RED ODA on Thu Feb 28, 2013 2:31 am

    by Adrak » Sun Feb 24, 2013 1:02 am
    Welcome Red ODA, and thanks for this info!
    I'm Adrak990 from GameFAQs, by the way.

    Thanks Adrak, if wasn't you, I would never find this site.


    postby katimus » Sun Feb 24, 2013 10:48 pm
    Thank you for the stats and welcome, RED! Godsibb is probably going to be down for a long time. If you want, I can start putting up an info section, though.
    I hope Godsibb come back someday. A info section would be great, I can contribute with some info of the three games.


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    Re: Xenosaga Episode III : Character & E.S. Data

    Post by Guest on Sat Mar 09, 2013 11:17 am

    Hello Red Oda,thanks a lot for sharing those with us! (Again if I'm not wrong actually)Despite it being more in a techinical view it's still apreciated and may even help me someday when replaying xenosaga 3.
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    Re: Xenosaga Episode III : Character &E.S. Data

    Post by katimus_prime on Sat Mar 30, 2013 11:53 pm

    Characters are up, RED!
    http://xeno-underground.net/info_xenosaga_xsiii_character_data.html
    Hope you don't mind I added an HTML table of contents to make it a little more browsable.
    As for Godsibb making a comeback, that's solely up to the founder.  I was its co-founder and have cut ties with the founder over personal differences that were flared up by her lack of response to our hacking in November.  Almost all of Godsibb's content was member-donated, so I've been slowly trying to piece the stuff back together here.  It's slow-going, but I'm hoping to build something decent back up.


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    Re: Xenosaga Episode III : Character &E.S. Data

    Post by RED ODA on Mon Apr 01, 2013 11:19 am

    Update

    Update 01 April 2013

    Guest character data added
    Updated info on Shion's special attack Lock Shot


    Last edited by 108 on Fri Apr 05, 2013 4:29 pm; edited 2 times in total


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    Re: Xenosaga Episode III : Character & E.S. Data

    Post by Neosmith on Mon Apr 01, 2013 6:57 pm

    Dear Kat, thanks for putting those up!

    I don't mean to give you more work, but may I suggest adding pictures to the corresponding attacks?
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    Re: Xenosaga Episode III : Character & E.S. Data

    Post by katimus_prime on Mon Apr 01, 2013 7:18 pm

    I'll add the new data in a few days, when I get the chance!

    If I were provided pictures, I would definitely include them! However, my schedule is so busy that I really don't have all that much time to hunt down images. If someone were to come forward with them, though, I would totally put them all up on the page, because it is very text heavy.

    EDIT: Ready to put the updates up tonight. I had it coded last night and forgot to push the upload button. orz


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    Re: Xenosaga Episode III : Character & E.S. Data

    Post by katimus_prime on Wed Apr 03, 2013 7:29 pm

    Double posting to bump. Guest characters and Lock Shot are updated.


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    Re: Xenosaga Episode III : Character &E.S. Data

    Post by RED ODA on Fri Apr 05, 2013 4:30 pm

    Update

    Update 04 April 2013

    E.S. database started.
    E.S. Asher attacks data added. More information to be added.


    Update 08 April 2013

    E.S. Dinah, E.S. Zebulun and E.S. Reuben attacks data added. More information to be added.

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    Re: Xenosaga Episode III : Character & E.S. Data

    Post by katimus_prime on Mon Apr 08, 2013 8:59 am

    Cool. Thanks, RED!
    I'll start updating the list tonight or tomorrow.


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    Re: Xenosaga Episode III : Character & E.S. Data

    Post by katimus_prime on Fri Apr 12, 2013 9:11 pm

    Sorry that took all week. The page is updated as of the time of this posting.


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    Re: Xenosaga Episode III : Character &E.S. Data

    Post by RED ODA on Tue Jun 09, 2015 11:34 pm

    New information added:

    10 June 2015: All E.S.s weapon combo chances has been added. Coo has been added to E.S. weapon description, that is the chance of the attacker getting an Coop or Ambush.
    E.S. weapons range has been added.

    More to come soon

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    Re: Xenosaga Episode III : Character &E.S. Data

    Post by katimus_prime on Wed Jun 10, 2015 2:55 pm

    Thanks, Red! :3


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